201,933 Commits over 4,171 Days - 2.02cph!

8 Years Ago
few tweaks and fixes
8 Years Ago
Roles widget tweaks Building.IsUsable uses ConstructionState.Progress
8 Years Ago
Fixed UIElement animation not setting canvasGroup interactable property
8 Years Ago
Tooltip and unit description text tweaks
8 Years Ago
optimized the footIK (it ignores the "debris" layer)
8 Years Ago
Crafting unlocked when you build the crafting table
8 Years Ago
clear current building if the current Goal changes
8 Years Ago
No memoverride for shadercompile.dll
8 Years Ago
Fixed core/foliage edge mask default values causing clipping errors
8 Years Ago
Progression data
8 Years Ago
Fixes
8 Years Ago
flight tests
8 Years Ago
8 Years Ago
8 Years Ago
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8 Years Ago
Unit indicators show current role, leader icons. Improved unit indicator positioning (offset is scaled by zoom distance) Building the stockpile now unlocks woodcutter & stonecutter roles
8 Years Ago
Fixed roles widget showing incorrect counts
8 Years Ago
Fixed stockpiling roles unlocking before the stockpile had been built
8 Years Ago
UI scene
8 Years Ago
Added new unlock notifications widget
8 Years Ago
UI cleanup
8 Years Ago
More
8 Years Ago
Prefabs
8 Years Ago
Dequeued unlock notifications go to the top, not bottom
8 Years Ago
Basic Crafting unlock has crafting table as pre-req
8 Years Ago
Data
8 Years Ago
Fixed black indicator icons
8 Years Ago
Fireball isn't a rocket. Doesn't throw NRE's.
8 Years Ago
Cleanup
8 Years Ago
Mission observer changes
8 Years Ago
Fixed not being able to equip tools in Primary Slot Exposed a valid Categories field on DropMe, primary slot can take Primary and Tool, secondary slot can take Offhand only
8 Years Ago
Can no longer equip a weapon that blocks the offhand if you have an offhand item equipped Can no longer equip an offhand if you have a primary weapon that blocks offhand
8 Years Ago
- Changed mission global observer system to one that only affects the mission runners - NPC manager stuff
8 Years Ago
Scene stuff. Respawn button isn't so hard to click.
8 Years Ago
Note about testing the mission watching methods if/when missions return
8 Years Ago
8 Years Ago
Fixed NRE when equipping clothing
8 Years Ago
more AI work
8 Years Ago
AI tile orderinging fix (orderby->thenby)
8 Years Ago
added AdjacentTeamUnitPenalty, scores down tiles that put you directly next to team mate units (so they're less likely to get AOEd) Increased in-range tile penalty of EnemyRangeTileScorer increase score bonus of HeighTileScorer Increased healer AIAdvancePriority 0.0 -> 0.4f
8 Years Ago
merged from AI branch
8 Years Ago
Ensure locker, bed, workbench destroyed if construction placed on no longer exists (ground watch tweaks)
8 Years Ago
Working on NPCManager and NPCs
8 Years Ago
LR desc fix
8 Years Ago
Cherry picking 25518 for bawng
8 Years Ago
Fixed client entity building ID not resetting when pooled
8 Years Ago
Cherry picking from main
8 Years Ago
steam.inf
8 Years Ago
Potential fix for another "_MainTex" UI error
8 Years Ago
Reapplied changes