241,457 Commits over 3,867 Days - 2.60cph!

bot
9 Years Ago
Automated Linux Build #138
bot
9 Years Ago
Automated Windows Build #138
9 Years Ago
updated loot tables updated icon for semi auto rifle protocol++
9 Years Ago
Awesomium changes only on Windows for now Fix Linux / OSX builds
9 Years Ago
added semi auto rifle
9 Years Ago
- ObjectiveManager now has a flag set when a reward is waiting in town - WIP placeholder mission reward UI screen
9 Years Ago
HasDesireForItem tweak
9 Years Ago
Work in progress on generalizing DM goal processing a bit.
9 Years Ago
More Desires tweaking
9 Years Ago
ItemDesires no longer have a quantity property, simplifying desire management somewhat
9 Years Ago
Missed a bit
9 Years Ago
Ported Desires to Agent+Desires
9 Years Ago
Updated effect prefabs
9 Years Ago
Put back code removed from merge Fixed sound length issue
9 Years Ago
- Loose Cannon placeholder effect scale in tweak
9 Years Ago
- Fix for item models not loading correctly when entering a level
9 Years Ago
Fixed river shader going over interpolator limit
9 Years Ago
Touched ocean and river shaders.
9 Years Ago
Baseline
9 Years Ago
Updated ocean mesh with more border rings, ring spacing modifications for higher distant fog accuracy Added support for global fog in water and rivers for more seamless integration
bot
9 Years Ago
Automated Windows Build #137
9 Years Ago
- Assigned weapon models to the current weapon defnitions
bot
9 Years Ago
Automated Linux DS Build #136
bot
9 Years Ago
Automated Windows Build #136
9 Years Ago
Fixed a possible crash issue caused by global NW2Vars Entity:GetNW2VarTable now returns the type associated with each value as well Added bounds checking to render.GetScreenEffectTexture Scripted NPCs and Nextbots now support the following clientside hooks: Initialize, Think, Draw and DrawTranslucent
9 Years Ago
Desire tweaks
9 Years Ago
- Loose cannon now has 1-2 damage range
9 Years Ago
- Added a new weapon, Loose Cannon. Assault blaster weapon with burst spread fire. - Weapon definitions now has access to launcher offset values
9 Years Ago
more rigging work, backup before I possibly break everything
9 Years Ago
- Merged all the item/equipment changes back to main
bot
9 Years Ago
Automated Windows Build #135
9 Years Ago
Force rebuild
bot
9 Years Ago
Automated Windows Build #134
bot
9 Years Ago
Automated OSX Build #134
bot
9 Years Ago
Automated Linux Build #134
9 Years Ago
I forgot to enable the previous patch. Here we go again!
bot
9 Years Ago
Automated OSX Build #133
bot
9 Years Ago
Automated Linux DS Build #133
bot
9 Years Ago
Automated Linux Build #133
bot
9 Years Ago
Automated Windows Build #133
9 Years Ago
Proper alpha blending for Awesomium panels.
9 Years Ago
merge from main/sound-initial-implementation
9 Years Ago
Add .DS_Store and ableton's .asd files to ignore.conf
9 Years Ago
Initial sound implementation. Generic footsteps. Generic racket sounds. Ball sounds. First pass at lava court ambience.
9 Years Ago
WIP
9 Years Ago
Added terrain specular gloss control per-splat (requested by Petur) Updated shaders to 5.3.1; added normal encoding aware deferred reflection shader override Merged in speedtree shader fixes from Rust Merged in water2 updates from Rust (wip; global fog support pending) Added initial fog support for transparent surfaces (shader mods later) Changed sky dome probe reflection culling mask on TOD profiles to sky-only (was breaking water refls)
bot
9 Years Ago
Automated OSX Build #132
bot
9 Years Ago
Automated Windows Build #132
bot
9 Years Ago
Automated Windows Build #131
bot
9 Years Ago
Automated Linux DS Build #131