241,466 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Removed unused params in river shader
9 Years Ago
Fixed seams in foam noise texture More foam options; parity
9 Years Ago
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9 Years Ago
Fixed water foam
9 Years Ago
Agen.AddDesire checks for existing desires (params id comparison)
9 Years Ago
Desires debug display
9 Years Ago
sidewalk textures final road models (still needs a LOD pass) dungeons tweaks/updates for roads
9 Years Ago
DSE runs AddAgentDesires when exiting early due to Condtion eval failure
9 Years Ago
Fixed DecisionContext not reigstering Desire requests properly
9 Years Ago
Bulk action rename Data save Fixed Agents not ticking DM
9 Years Ago
Made Desire system generic, adding params classes for data exposure Added a DesireFilter system used in DesireCondition Exposed DecisionLayer and ConditionType data as readonly fields in Condition & Consideration Editors
9 Years Ago
Merge from uber-batching
9 Years Ago
Compile fixes (CLIENT / SERVER)
9 Years Ago
Merge from main
9 Years Ago
Automatic batch splitting when vertex count limit is reached
9 Years Ago
WIP Eclipse code
9 Years Ago
removed erroneous temple animation files added new anims for eclipse mode added particle effects, lights and flower for eclipse mode
9 Years Ago
added temple flower with eclipse anims
9 Years Ago
Char11 skeleton assets.
9 Years Ago
Updated water and river materials
9 Years Ago
- Reward UI now pops up in town after completing a mission and disappears when you accept a reward
9 Years Ago
Water specular and smoothness control (doesn't affect SSR)
9 Years Ago
Water specular and smoothness control (doesn't affect SSR)
9 Years Ago
MeshCull plays nice with batching
9 Years Ago
- Mission reward screen now rewards 500 cash plus another 500 if the cash reward is chosen (placeholder amounts)
9 Years Ago
Updated amplify motion to v1.7.1
9 Years Ago
Fixed water hot reloading errors
9 Years Ago
- More reward screen work. Ability info + comparissons.
9 Years Ago
Updated default border
9 Years Ago
Updated default border
9 Years Ago
Batched mesh readonly fix
9 Years Ago
Skip LODs that use multiple submeshes (for now)
9 Years Ago
Added dithering to water atmospheric scattering calcs; solves scattering mismatch closer to the horizon Tweaked/fixed water border rings
9 Years Ago
Command line -connect test
9 Years Ago
Renamed CanFindOrCraftTool to CanFindRequiredTool condition, also removed the crafting items check
9 Years Ago
Print command line during bootstrap
9 Years Ago
Include mesh upload time in load balancing considerations
9 Years Ago
Scripts can declare that they handle batching (IBatchingHandler)
9 Years Ago
Touched ocean and river
9 Years Ago
- Molotov cocktail set to ignore raycast layer
9 Years Ago
Added dithering to water atmospheric scattering calcs; solves scattering mismatch closer to the horizon
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9 Years Ago
Automated OSX Build #141
bot
9 Years Ago
Automated Linux DS Build #141
bot
9 Years Ago
Automated Linux Build #141
bot
9 Years Ago
Automated Windows Build #141
9 Years Ago
WorkshopDL GetPublishedFileDetails no longer hangs main thread Fixed addon extraction assert/leaked thread handles
9 Years Ago
- Fixed gamepad bug with firedirection after moving
9 Years Ago
- Cocktail Launcher now does zero impact damage, but has an increased splash damage rang, and upped splashed damage to 1-2 - RadiusBlast now takes a damage range isntead of single value
9 Years Ago
Retired LODBatch (use RendererBatch)
9 Years Ago
Generic deployable prefabs