241,434 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Tossing it on Plastic.
9 Years Ago
BehaviourChain.Copy Fix
9 Years Ago
- Added BehaviourChainElement - Refactored BehaviourChain.Add, Decisions no longer leave DM - Removed Behaviour constructor overload, made target optional
9 Years Ago
Fixed inputs for non standalone platforms
9 Years Ago
removed prefab updated controller
9 Years Ago
Added life steal modifier
9 Years Ago
Root dir
9 Years Ago
Remove null check in BehaviourChain.CreateInteractionBehaviour
9 Years Ago
Replaced amtospheric music 001, changed tags on 018
9 Years Ago
- Fixed some issues with Building interactions being incorrectly disabled - Some EntityComponent refactoring, added IEntityComponentSettings so EntityComponent uses a common type for settings
9 Years Ago
Updated custom speedtree shaders to 5.3
9 Years Ago
More fixes for lag exploits (RUST-315)
9 Years Ago
Replaced obsolete material block calls
9 Years Ago
Updated standard brdf to 5.3 (needs complete shader reimport)
9 Years Ago
RUST-196 - this is the proper fix
9 Years Ago
merge from main
9 Years Ago
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
9 Years Ago
Fixed AddTexture errors (white billboard fix)
9 Years Ago
RUST-43 - Added missing surface params to colliders
9 Years Ago
RUST-196 - attempting to fix
9 Years Ago
RUST-313 Simplified stone worldmodel collider
9 Years Ago
Rebuilt plugins against updated UnityEngine.dll Updated CurrentVersion
9 Years Ago
Deleted UnityTestTools (now integrated)
9 Years Ago
Auto Changes
9 Years Ago
Asset save
9 Years Ago
- Fixed issue with UpdateViewFromSourcePrefab in BeforeInspector - Added new Goal : Gather Wood For Campfire
9 Years Ago
thowing weapon anim source files
9 Years Ago
Refactoring Biome Material Library and Biome Material Object
9 Years Ago
Salvaged icepick & salvaged axe now throwable
9 Years Ago
removed collider from machete projectile
9 Years Ago
Fixed lag exploits
9 Years Ago
adjusted the waterlevel threshold that determines when the player should play the swimming animation added a tread water in place animation
9 Years Ago
Hitting water greatly reduces the speed at impact Removed annoying up / down jumpiness when holding spacebar while swimming Reduced the percentage of the body that can be above water while swimming
9 Years Ago
Biome save
9 Years Ago
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9 Years Ago
9 Years Ago
Switched to SF 1.25 will jump to 1.26 on Unity upgrade
9 Years Ago
- Defaulted back to gamepad controlls
9 Years Ago
- Merge from unit_5.3.x - Regenerated foliage prefabs and biome material libraries
9 Years Ago
Merged control branch to main
9 Years Ago
FOR FUCK SAKE shaderforge to 1.26 FOR FUCK SAKE recompile shaderforge shader to work in unity 5.3
9 Years Ago
Removed scene items Updated texture metas
9 Years Ago
fixed being able to use healing items underwater
9 Years Ago
- More mouse/keyboard input controller work and changing other classes to use the new more input-generic functions
9 Years Ago
increased LOD cull range of barrels and cardboard box trash piles
9 Years Ago
fixed healthbars sometimes showing 0 without the object/player being dead
9 Years Ago
SSAO to BeforeImageEffectsOpaque 100 Water prefog copy to BeforeImageEffectsOpaque 300 Switched some RT samplers to point to avoid artifacts
9 Years Ago
- Added basic keyboard movement and firing to MKController
9 Years Ago
Fix for RUST-235 Twig tier collision thickness
9 Years Ago
Updated water2 to latest