241,425 Commits over 3,867 Days - 2.60cph!
Fixed missing linux config
Satellite dish terrain adjustment improvements
Monument terrain placement supports negative padding
wip animations and rigging
Powerplant splat painting backup
Prefab mountain scale adjustments
Tweaked default salt calculation
- Outdoor/indoor lighting toggling now works with new room culling system again
- Refactored, optimised new room culling code
new underwater world effects.
revamped snow effect.
Don't spawn players on decor topology
Automated Linux DS Build #75
- WIP outdoor building proxy stuff
- More WIP level culling
- Disabled controller rumble in editor again
- Added auto update/refresh for biome data on the world debug panel
Automated Windows Build #75
Automated Linux Build #75
Automated Linux DS Build #74
Radtown 3 terrain adjustment tweak
Padding parameter for monument terrain placement
Removed lighthouse foundations 1 and 2
Tweaked lighthouse spawn rule
FOR FUCK SAKE asteroid flow with mixed tileset
FOR FUCK SAKE material
FOR FUCK SAKE factory tile fix shadow leak
FOR FUCK SAKE change shadow distancefor shadow leaks
!A wip exterior panel
Focus shot now has it's own entry in shot power table
Updated lob for Igor to work with new system
Fixed a movement issue introduced by the previous change to player movement on moving props
- Minimap works again with new room culling
Mountain terrain offset behaviour tweak
Mountain prefab scene updates
Temple court can be selected
Added World tab to the Before > Debug window, with season dropdown and set button
Monument spawn rules are more relaxed about life
Monument terrain anchor tweaks
- Branched and WIP new room culling
- Merge from PlanConsistencyExperiment aka the worst branch name ever
Prefab mountain 1 updates
Asset save, dont bother storing InteractionSettingsWrapper anymore
- Added ManagerSingleton, Manager no longer always a singleton
- Renamed World to WorldManager
- ItemSetings now stores a list of Interactions when held, enabled/disabled accordingly in Item, plus some editor trickery to make sure they're always added/removed from lists when IsCarryable is changed