241,419 Commits over 3,867 Days - 2.60cph!

9 Years Ago
- Resources no longer copy interaction settings per item, instead simply create an InteractionPlan per item, changing the name and populating BehaviourPlanData with a reference to their ResourceItemSettings - Lots of BeforeEditor and BeforeInspector tweaks and changes, should make things a bit more readable. All inspectors (nested and otherwise) have a rename field always visible now - Zone+Biome editor Update() allows season changes tirggered by TOD cycle changes outside of playmode - Added ConsumeItemConsideration which scores the value of consumption against the agent's Food Need and their species dietry preferences
9 Years Ago
- Tileset lights are now enabled/disabled as you move through rooms
9 Years Ago
- Room now has a reference to it's tileset's light prefab and also the instance of it - LevelBuilder now builds a dictionary of needed and spawned tileset lights and assigns Rooms their light instances
9 Years Ago
- Added some flows + archetypes for asteroids and factoryasteroids
9 Years Ago
Merge from Goals
9 Years Ago
Merge from main
9 Years Ago
- Biome tweaks and ZoneEdtior season display
9 Years Ago
- Fixed broken BiomeSettingsEditor - Refactored Zone+Biome handling to support variable length seasons, much cleaner code - Renamed Season type stored in BiomeSettings to SeasonParameters, Create() provides a runtime Season instance - Removed some unused weather variables in World+Weather
9 Years Ago
New deuce
9 Years Ago
adjusted the LOD distances for a bunch of items / animals
9 Years Ago
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9 Years Ago
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9 Years Ago
- Blog build
9 Years Ago
new walk/run animations for all weapon holdtypes
9 Years Ago
Goal editor work
9 Years Ago
GOING HOME - Probably need to revert some of this. Something fucked up !!!!!
9 Years Ago
Fixed player reference change.
9 Years Ago
Resized updates box Removed analytics when in editor
9 Years Ago
Vertex normal toggle on TerrainBlendExtension
9 Years Ago
Improved lob / smash gameplay
9 Years Ago
-units get ever so slightly warmer when moving around
9 Years Ago
Updated mavis metas
9 Years Ago
Added audio.ambience convar (sorry, disabled by default because it spams memory allocations)
9 Years Ago
backup military_tunnel_1
9 Years Ago
-same as before, but now for reals.
9 Years Ago
-fixed starting time of the year not being randomized as implied in World's Initialize
9 Years Ago
-renamed variable to be clearer
9 Years Ago
- Space Chunks
9 Years Ago
- Starting weapon hack fix for town weapon positions
9 Years Ago
- Removed the what's new welcome screen in town.
9 Years Ago
- Reduced branched factory length to 6 from 7
9 Years Ago
New character concept, Jace Logan. Added connection lines to Cathedral mock-up.
9 Years Ago
MORE REORGANISING SHIT
9 Years Ago
REORGANISING SHITT!
9 Years Ago
Don't open connection until after collider batching, stability init and save cache creation are done
9 Years Ago
- DunGen flows are now selected by the mission scriptable object definition - Reorganized flow/archetypes folders
9 Years Ago
merge from main
9 Years Ago
Don't try to send network updates while loading
9 Years Ago
backup military_tunnel_1
9 Years Ago
No need to recheck self after updating the cached stability value (tiny optimization)
9 Years Ago
Stability warmup queue processing tweak
9 Years Ago
Merge from main
9 Years Ago
Replaced old deer max.
9 Years Ago
-yesterday's features... today!
9 Years Ago
- Merge from main
9 Years Ago
backup military_tunnel_1
9 Years Ago
Clear stability queue when launching with queuewarmup disabled
9 Years Ago
Added stability.queuewarmup convar
9 Years Ago
merge from main
9 Years Ago
merge from main