241,404 Commits over 3,867 Days - 2.60cph!
gates moved to atlas materials
Unit+Movement sets CurrentSpeed.BaseValue, listens to changes for Attribute.MaxSpeed and updates NavMeshAgent.speed
Mavis flying anims - final batch source update
Specials now triggered with L2, R2 and combo
Y triggers focus
- Added OnHealthEntityAnimation to toggle different entity animations based on varying health values of a BaseEntity
- Reworked the Beertaps goal room. Turrets now spawn at 90 and 60% tap health and all taps share a combined health.
- Rebuilt prefabs/tileset
added new temple grass shader that lightmaps grass_mesh texture on to it so it blends better with grass_mesh
Removed IStatRanged in favour of RangedStat class
Fixed vitals not getting a MaxValue from StatSettingsWrapper
More Stats refactoring. Added IStatRanged, implemented by Vital and Need. Cleaned up StatLinkerOperations a bit, debug and editor improvements and some consideration tweaks.
high walls moved to atlas material
- Set player ship min map marker back to blue, and larger.
wood_stone_metal atlas update
texturing court grass (and grabbing latest)
code change to Mavis config file
Mavis flying anims - final batch
merge from building_atlases
wider twig window frame, double window frame hinges
ladder uses atlas material
Added temp special bar effects
Added ticker to front end
Updaing city editor stuff.
-removed tiny bit of LINQ
-bunch of profiler samples placed around IM, DM, DSE and considerations.
StatLinker.Sleep fixes
Need For Sleep Consideration tweaks
Hates returning a handle with template
Deepness based refraction scaling; switched to perlin based high-freq refr; refr disabled in medium quality
CommentToBind cleanup, defines
https://www.youtube.com/watch?v=hTFu1ns-fJ4
Yo dawg, heard you liked operators so I put perators in your operators so you can operate whilst you operate!
Entity neighbour linking is load balanced on the client
metal gibs meta/prefab update
Doorway and window deployables are easier to rotate when placing them
maxthreads convar defaults to 8