240,743 Commits over 3,867 Days - 2.59cph!
Player settings and biome fix
Resource editor tweaks but its not being happy yet :(
merge from zone resources
-merge with main again
-resourceseditor won't create a view if not all view art is present.
Changed ResourceStates to Full/Empty/Destroyed
Added Lion-El folders, textures, materials, character fbx & first pass ready anim ( stance may change depending on how easy it is to get out of/back into)
Fixed Harvest() call in HarvestResourceOneOff action
Nuked ResourcePine.cs
Added base Harvest logic to Resource
Added some Growth related data to ResoureSettings
Added Growth method to Resource, using ResourceSettings data and TOD_Time Actions
Canvas.BuildBatch HUD tests
Anims and some other stuff.
Trying to get back to normalish.
Fixed some class / filename inconsistencies
Fixed some assets missing scripts
Disabled Weather
Nuked some old assets that survived the merge
Disabled vertexlit fallback on all of our custom standard shaders (falls back to it with lod shader LODs, looks utterly broken)
Tweaked particle accumulation texture tiling of generic rock materials
Added ParticleSystemCull (use this Petur)
Moved UnityVS to Assets/ root because apparently it's being a dick now
BeforeEditor fixes and resharper settings update
Changed singleton component setup process to guarantee initialization before any other script enters Awake() (using GameSetup)
added new trees to unity scene, creating buildings in max
More debug info on startup (for support)
Reverted some accidental ThirdParty script changes
Also ignoring Assets/Editor and Assets/Standard Assets
Updated resharper settings to ignore third party
Manger.update renamed to Tick
PlayerComponent update renamed Tick
Running Hits for Igor - Updated controller, shot selector, config table
-merged with main for resharper settings
Don't init itemmanger twice in editor
Added terrain renderer toggle to dev menu
Load shadervariants from the bundle
Exposing Agent Needs and Attribute lists
Tweaking Unit Selection a bit
Updated UnitDebug scripts
-little helper class for the editor
-a very generic attempt at making an harvesting action. It's possibly not the right way, but at least that way people can point, laugh, and explain :D
-readded biome to greebox
-possibly hopefully fixed my VS going mad all the time.
Use particle accumulation rather than terrain blending where possible
Patched particle accumulation to take albedo alpha as accumulation opacity
Added rock sand / snow particle accumulation textures (lower res, VRAM-only, compressed, packed spec / smoothness map)