240,741 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Uploading terrain blend inspector fix for Diogo
9 Years Ago
Added additive HDR shader to shader variants
9 Years Ago
- Area0
9 Years Ago
Fixed footstep references
9 Years Ago
FOR FUCK SAKE glow on burner as the script make the glow selective on the different body part
9 Years Ago
FOR FUCK SAKE player ship textures
9 Years Ago
animations and some code to handle climbing a ladder
9 Years Ago
Fixed loading screen changing colour
9 Years Ago
EAC logging
9 Years Ago
forgot the prefab dayum :P
9 Years Ago
fixed a pivot oversight
9 Years Ago
Missed files
9 Years Ago
Fixed supply drop blueprint existance
9 Years Ago
Set the image hash when receiving from the server
9 Years Ago
Changed construction layer toggle in F2 dev section to construction skin
9 Years Ago
Moved various renderers / objects to their correct layer Converted ladder to LOD grid
9 Years Ago
added ladder icon
9 Years Ago
Lion-El rig skinning
9 Years Ago
More bundling Fixed crash when pulling out deployable
9 Years Ago
some water catcher visual polish
9 Years Ago
Updarted GSD
9 Years Ago
Added AgentType enum and field to AgentSettings Agents editor now uses AgentType for categorisation SpeciesSettings hold groupAgentSettings, used by GroupSpawner when creating species-based groups Added Tribe Agent Removed IGroup
9 Years Ago
Added missing crosshair
9 Years Ago
Set the image hash when receiving from the server
9 Years Ago
start
9 Years Ago
Disabled specularity on ST billboards
9 Years Ago
- Level 0 work
9 Years Ago
re-fix concrete stag footstep sound refs
9 Years Ago
UnitInfo cleanup, (moved out of Unit class, etc) Tribe maintains list of available names for Human Members GroupSpawner now inits Unit and Agent
9 Years Ago
Automatically detect max refresh distance of cull grid based on the distances of objects that were added to it Added INeedsToStartDisabled to scripts that add themselves to the LOD grid
9 Years Ago
Loadtimes tweak
9 Years Ago
Better load progress on startup
9 Years Ago
wood ladder/lods/gibs/prefab update
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
LOD grid components now support renderers of any type (not just mesh renderers) Converted various deployables to LOD grid
9 Years Ago
Fixed drag icon being behind everything
9 Years Ago
Renamed AIManager to AgentManager Added SmartObjectManager to Globals object Removed SmartObjects references in AgentManager GameManager tweaks
9 Years Ago
water catchers - added custom collision and prefabs ready to implement
9 Years Ago
- Implemented GroupSpawner system - uses old Group spawning code. Spawners get created by ZoneEcology from the Biome.SpeciesList - Added some placeholder unit/view prefabs for Human
9 Years Ago
Door physics tweaks
9 Years Ago
Tweaking player collision size
9 Years Ago
- Booze burners
9 Years Ago
Undone changes to UIScene
9 Years Ago
water catchers 2.0 - models, textures, mat, lods and gibs
9 Years Ago
Skip bundling materials
9 Years Ago
Allow inspector serialization of Vector2i and Vector3i Added Vector2b and Vector3b
9 Years Ago
Scale fps.graph to fill the entire screen in x direction
9 Years Ago
Lets try no seperate shader bundles
9 Years Ago
Fixed sometimes copying the wrong bundle folder in RustBuilder