240,549 Commits over 3,867 Days - 2.59cph!

9 Years Ago
PlayerCamera persisted.
9 Years Ago
health regen radiation limit adjusted
9 Years Ago
Fixed manboobs showing through clothes in editor
9 Years Ago
Fixed some items being instant-craft + added warnings
9 Years Ago
radiation damage regression fix
9 Years Ago
guitar icon
9 Years Ago
clothing has some minor radiation protection
9 Years Ago
radiation balance grenade balance explosives use multiple damage types
9 Years Ago
- Reworked raised section in 1-2 and now has extra exit
9 Years Ago
Fixed WoundingEnd bugs (thans bawng
9 Years Ago
grenade bounce sound is no longer 2d added grenade icon
9 Years Ago
OSX decal shader fix
9 Years Ago
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn) Fixed some trigger bugs Added TriggerHurtEx (can hurt based on movement, play effects) Added TriggerMovement (can modify player's movement) Barricades slow players movement Barricades deal damage based on movement Added wooden barricade with barbed wire Added metal barricade Updated phrases and lootspawn tables
9 Years Ago
Minor fix in the two new radtown prefabs Updated game manifest
9 Years Ago
Some more informative error logging and minor tweaks.
9 Years Ago
merge from main
9 Years Ago
some rope texture definition improvements
9 Years Ago
- Setup a Destroy mission and it's objectives in 1-2 - Fixed a bug in LevelSpawnItem.cs
9 Years Ago
Merge from procgen7.1
9 Years Ago
Merge from main
9 Years Ago
Protocol++ (network + save)
9 Years Ago
Only start placing bridges that can actually be completed
9 Years Ago
Prefab auto-updates (removed parameter)
9 Years Ago
Increased river terrain height modifier fade distance
9 Years Ago
Reduced overhang density Tweaked river rock density and dithering
9 Years Ago
- Basic enemy spawner placement for 1-2 - Fixed visual on Booze Burner prefab
9 Years Ago
Made hangar and metal building monuments into two new radtowns with loot Removed brick building monument Removed floating sign and some missing prefabs / empty game objects from radtown_small_1
9 Years Ago
fixed some barricades pivot placement
9 Years Ago
merge from barricades
9 Years Ago
merge from main
9 Years Ago
Wood and metal barricades progress so far
bot
9 Years Ago
Windows Build 477
9 Years Ago
Fixed bleeding notification not showing
9 Years Ago
- Finished rough layout of 1-2
9 Years Ago
Added material and textures to Mavis_racket.ma scene.
9 Years Ago
Reduced ore cluster size
9 Years Ago
- Removed some debug spam
9 Years Ago
Merge from main
bot
9 Years Ago
Windows Build 476
9 Years Ago
Updated grenade to be in 'Weapons' loot table
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
F1 Grenade implementation :D
9 Years Ago
Bump up ambience volume
9 Years Ago
- Interior/Exterior transition first working prototype. - Added some terrain to test map, updated navmesh - Unit selection is broken (???) - UnitView doesn't get properly scaled on instantiation?
9 Years Ago
Reduce falloff distance for impact sounds
9 Years Ago
First pass at bear sounds
9 Years Ago
improved the special fx when shooting cloth material (added flecks of fabric flying out)
9 Years Ago
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9 Years Ago
fixed viewmodel fov regressions sleepingbag uses cloth physics material (test)