239,395 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Documentation updated during deployment build d3145b52-b7b7-4c60-8dcc-cb176ba4dad6.
10 Years Ago
Documentation updated during deployment build d3145b52-b7b7-4c60-8dcc-cb176ba4dad6.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
API version is now ignored.
10 Years Ago
Documentation updated during deployment build c61731fa-1cd2-4bbb-a2e6-d81604f26950.
10 Years Ago
Documentation updated during deployment build c61731fa-1cd2-4bbb-a2e6-d81604f26950.
10 Years Ago
Updating satellite dish prefab
10 Years Ago
Updating the fbx files for the satellite
10 Years Ago
Simplified the instances into the maxfile - re-export
10 Years Ago
[platformer] small shake feedback when pressing side of block
10 Years Ago
checking in source files for several of the animal animations
10 Years Ago
[platformer] blocks shake a bit when they impact
10 Years Ago
[platformer] block sides can transition between spikes/no spikes
10 Years Ago
Scene things
10 Years Ago
MP stuff
10 Years Ago
Lightning prefab.
10 Years Ago
Lightning effects.
10 Years Ago
Scene stuff and a quick fix for biome/ocean issues
10 Years Ago
Volcano scene.
10 Years Ago
Use old generation method
10 Years Ago
Plugins rebuild
10 Years Ago
trunk merge
10 Years Ago
Got rid of switch and bootstrap menus and made a much better settings window. Making the client / server able to run without the steam stuff so that it's easier to do some quick tests.
10 Years Ago
GitSync
10 Years Ago
made some tweaks to the rabbit run/walk and idles
10 Years Ago
Disabled water in game_bootstrap, include Ocean prefab in individual scenes for now. Baked navmesh for beach scene
10 Years Ago
Tropical stuff.
10 Years Ago
murmurths
10 Years Ago
Timescale reset
10 Years Ago
Sceneing. B15
10 Years Ago
Art updates
10 Years Ago
10 Years Ago
Removed customized deferred shader; reverted back to built-in
10 Years Ago
Updating Third Party stuff. Scene things.
zon
10 Years Ago
Animals now reset their search pattern when they run out of space.
zon
10 Years Ago
Improved how animals avoid deep water.
10 Years Ago
Adjusted melee ranges
10 Years Ago
Arrows have a sound, slight trail, and are much faster now
10 Years Ago
Documentation updated during deployment build 402cbc0f-f858-4a95-a12c-54e34db4dc1b.
10 Years Ago
Documentation updated during deployment build 402cbc0f-f858-4a95-a12c-54e34db4dc1b.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merged in Made campfires less deadly Added audio to furnace Destroying a crate makes it spew its contents Fixed melee not registering under some conditions Fixed gametrace not using spherecast on "hitboxes" Fixed lantern material increased storage box health
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
merge from main
10 Years Ago
Fixed bugged out material for large storage
10 Years Ago
Fixed radius gametrace not hitting "hitboxes" (melee is better) increased health of storage boxes
zon
10 Years Ago
Test spiral now resets if it runs out of area to search.
zon
10 Years Ago
Animals now search the environment using a spiral pattern.
10 Years Ago
eating grass / hopping animation for the rabbit
zon
10 Years Ago
Spiral now responds to obstacles.