userTony Fergusoncancel

4,710 Commits over 976 Days - 0.20cph!

5 Months Ago
Create gates and motors, testbed scene, prefabs
5 Months Ago
Start pushing some stubs / general data prep for the gunsmith
5 Months Ago
Add @RickGreeve's beautiful new incendiary grenade
5 Months Ago
Don't ignore vpks, we don't want everyone having to build our maps
5 Months Ago
Fixed a few asset source reference paths from moving repo
5 Months Ago
Update .gitignore
5 Months Ago
Expose physics substeps control to scene inspector, resolves Facepunch/sbox-issues#6480
5 Months Ago
Update README.md
5 Months Ago
Clean refs
5 Months Ago
Clean refs
5 Months Ago
Initial commit
5 Months Ago
Obsolete fixes
5 Months Ago
API update
5 Months Ago
Skip empty files in upload wizard, resolves Facepunch/sbox-issues#6167
5 Months Ago
Add play button to package home if we're looking at a game, resolves Facepunch/sbox-issues#6504 https://files.facepunch.com/tony/1b2711b1/chrome_44juTHVF9O.png
5 Months Ago
Add command line switch for opening a game on startup (currently opens the game modal)
5 Months Ago
Remove RebindingPanel, should be using modal
5 Months Ago
Adjust bounds for circle charm
5 Months Ago
Charms testbed, swing script Added charms assets Update charms.scene
5 Months Ago
Use action button
5 Months Ago
New layout for create lobby page
5 Months Ago
Add GameMode.AllUnique Only grab map defs where they're enabled, really should make an accessor for this
5 Months Ago
Start restyling map/mode selection
5 Months Ago
Fixed inconsistent padding on header bar between LeftCenter and Center layouts
5 Months Ago
Update ITagSet to have more consistent HasAll/HasAny overloads, resolves Facepunch/sbox-issues#5023
5 Months Ago
Add try catch to Language.AddFile, output exception and file path so users can track down the problem, resolves Facepunch/sbox-issues#6478
5 Months Ago
External change detection for scenes and prefabs use the source, should resolve messy external change detection, especially on new projects
5 Months Ago
Move DestroyBetweenRounds to GameLoop rules
5 Months Ago
Move sound emitter to a library, document it, add AutoStart prop
5 Months Ago
Bit more organization, create lib
5 Months Ago
Folder structure cleaned up, reorganized
5 Months Ago
Add utility to blur out the menu system's background, per-page
5 Months Ago
Improve settings entry UI
5 Months Ago
Add settings button to pause screen now that it's not on every single page
5 Months Ago
Rework some UI
5 Months Ago
Fix compile errors on sbox_content project
6 Months Ago
Start recording airshot and wallbang stats, including per-weapon
6 Months Ago
Cleanup
6 Months Ago
Add crush trigger to the spikes
6 Months Ago
PP
6 Months Ago
Don't display the HUD if we're freecam'd
6 Months Ago
Add FreeCameraSystem, toggleable with Y PlayerCamera.SwitchTo to switch to a new system, handling init/destruction
6 Months Ago
Game controller rewrite (#1664) You shouldn't experience anything different other than you shouldn't run into any problems. Let's see how long that lasts 👀
6 Months Ago
Add some protection when opening CGameController, don't open from constructor, add static initializer for controller which can return null if something went wrong, also, don't use a fixed-size array for controllers, so we're not hard-capped at 4 Static initializer in CGameController instead of CInputSystem If SetLEDColor failed somehow, managed LEDColor would be out of sync - but this is gonna get redone soon anyway.. WIP rewrite, no CGameController, pass SDL handle to managed and fetch data through it, just need to restore rumble/sensors/LED Implement controller closing Restore LED/Rumble/Sensors Way more sane controller closure Set default LED colors More useful logs Initialize use of gyro/accelerometer sensors in native
6 Months Ago
Initialize use of gyro/accelerometer sensors in native
6 Months Ago
More useful logs
6 Months Ago
WIP rewrite, no CGameController, pass SDL handle to managed and fetch data through it, just need to restore rumble/sensors/LED Implement controller closing Restore LED/Rumble/Sensors Way more sane controller closure Set default LED colors
6 Months Ago
Add some protection when opening CGameController, don't open from constructor, add static initializer for controller which can return null if something went wrong, also, don't use a fixed-size array for controllers, so we're not hard-capped at 4 Static initializer in CGameController instead of CInputSystem If SetLEDColor failed somehow, managed LEDColor would be out of sync - but this is gonna get redone soon anyway..
6 Months Ago
hammer: Don't append to EditorReferences when gathering them, start again from scratch - helps clearing out old refs that a map might not rely on anymore
6 Months Ago
Disable camera orbit code for now, it's really jittery and I can't figure out why just yet