129,765 Commits over 4,201 Days - 1.29cph!

2 Months Ago
merge from vclouds_default_enable
2 Months Ago
menu convar
2 Months Ago
Improve performance of BaseNetworkable::GetConnectionsWithin() by using a spatial grid to reduce the amount of players we need to check - rather than iterating over every player connection
2 Months Ago
Added construction to the table lamp deploy vol layer mask
2 Months Ago
Fixed mannequin loot panel title being "Locker"
2 Months Ago
Dump players going back to main island offset from the main island portal instead of on spawn beach - keep failback to put onto spawn beach incase something happens to the portals
2 Months Ago
merge from decor_lighting_dlc
2 Months Ago
Can't drag and drop items on a backpack equipped to a mannequin
2 Months Ago
merge from vclouds_default_enable
2 Months Ago
merge from deep_sea -> naval_update
2 Months Ago
main -> gunshot_network_range_Improvements
2 Months Ago
rename graphics.vclouds to graphics.volumetric_clouds
2 Months Ago
syncvar_load_fix_2 -> main
2 Months Ago
- Fix bools not being passed from c# to c++ correctly - Add [Out] and [In] annotations where relevant - Expose maxNodes to c#
2 Months Ago
Updating a sync var will invalidate the network cache - makes sense since new joins should be getting the new data, not the old one Boolean to decide if changing that specific syncvar should invalidate the network cache or not Serverside callback when the server syncvar changes
2 Months Ago
ceiling light fixes - reconfigured fluorescent ceiling light joints to rest properly at all orientations - don't force moving body back to init state when resting, it looks bad on anything but flat surfaces - fixed pooled ceiling lights not resetting state correctly
2 Months Ago
merge from deep_sea/portals -> deep_sea
2 Months Ago
Removed the chair model from beanbag prefabs Increase max mount distance
2 Months Ago
Moved "mountedAnimationSpeed" field up from BaseVehicleSeat to BaseMountable, so we can use it on chairs Set the bean bags anim speed to 1
2 Months Ago
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2 Months Ago
set pose to loop
2 Months Ago
Larger prevent building volume for the mannequin, so we cant deploy stuff on its head
2 Months Ago
syncvar_loading_fix -> main
2 Months Ago
Spas12 weapon anim updates
2 Months Ago
Merge from /indirect_instancing
2 Months Ago
Rebase on /main
2 Months Ago
Remove unused compute shader from indirect instancing
2 Months Ago
burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate
2 Months Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
2 Months Ago
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2 Months Ago
merge /main/glass_fix_resourcerefs to main
2 Months Ago
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2 Months Ago
Stop syncvar autoload only running on the client
2 Months Ago
update from main
2 Months Ago
Ensure the deferred indirect lighting active property flag gets set in builds
2 Months Ago
Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
2 Months Ago
added updated icons for fairy lights and string bulb lights
2 Months Ago
merge from ui_mipmaps_fixes
2 Months Ago
Tagged more UI assets to use the UI mip map group
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from decor_lighting_dlc
2 Months Ago
Small y offset on the bulb string light point lights
2 Months Ago
Add info to partial paths
2 Months Ago
viewmodel chainsword update animation edits
2 Months Ago
Enabled pickup on bulb string lights
2 Months Ago
Tweaked spotlight yaw range
2 Months Ago
Removed collider from mannequin corpse
2 Months Ago
Merge Indirect Instancing