128,897 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Renamed "UV Set for Transparency" to "UV Set for Alpha" and added this feature to "Rust/Standard" shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added double sided normal option for "Rust/Standard"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating the rest of the required shader passes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cherry picked 
81879 (multi-light 6point)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added multi-light and transmission support to 6-point lit particle shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added macro calls to relevant shaders.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled mesh compression on some NMS meshes that still had it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another attempt at fixing a show bug naer the computer room
 
                
                
                
                
                
             
         
        
            
            
            
                
                added bespoke roof.adobe.top.line.end.left fbx model to avoid negative scaling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix analytics serialization error when object is serialized as a field
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensuring 'server cull' tag is set on the relevant objects inside adobe skin prefabs, some meant to be were left untagged
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed steam nicknames not working due to expiry checking the wrong way
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▍▌▇▆▉ ▉▊█▍▄▉▋▋▌ ▋▊ ▉▌▆▋ ▆▇ ▌ ▇▆▍▇█ ▍▆ ▊▍▄▅▍▅▄▍ ▍▊ ▍▉▌▍, ▋▋▄▅▋ ▉▋▋'▄ ▄▍▉▍▄ ▍▉▆▆█▊▇▉ ▊▊ ▍▊▉ ▊▌▊▋▋ ▉▌▊▉▌▆▊ ▇▉ ▍▍ ▄▅█ ▅▍▍▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed TriggerHurtNotChild users like vehicles and the NMS hatch showing "Killed by [blank] with a [thing]". Now if there's no player doing the killing, the thing is will appear in the Killed By field instead, with no blank fields shown.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▍▆▊▅▍▆▍▉▍▇▇▊▇▊. (▋ ▇▍▅▉▌ ▊▇▆▍'▄ ▋▉▄ ▌▉▅ ▌▄▍▍▉▍█▍▊ ▊▅▊▅▄▄ ▄█▅█▇▌█.)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                more aggressive flyby sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convert infinite ammo editor convar into normal convar
Synced to server with clientinfo
Only works if you are admin or developer
Infiniteammo convar no longer saved automatically
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wrapped the shader code to apply indirect instancing in a simple macro similar to inbuilt unity stuff. Only used when relevant.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed log floor gibs r/w errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix vending machines giving out greater than max stack size after restart
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fix for the bradley targeting vendors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Distant nuke files and prefab on a clean branch because the other had SF and other stuff
Needs the shader files too (cc @diogo)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from nuclear_missile_silo
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed wrong collider type on the rocket / changed it to metal instead of concrete
Changed Terrain Anchor Placement Distance to 32 and generated new anchors
Scene2prefab
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed wrong floor sound on level -3
Made two shelves slightly bigger to accomadodate the loot crates / sligthly tweaked their spawn point location
Scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed weird sound loop when spam-clicking enable / disable building skins button while releasing right mouse button
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added highlight multiplier to 6-point particle shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix too many road bradleys spawning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed light orientation issues in "Particles/Pixel Lit 6-Point"; updated lightmap pos/neg layout
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked 
80238 (refraction fix)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added light intensity and ambient lighting control to "Particles/Pixel Lit 6-Point"
 
                
                
                
                
                
             
         
        
            
            
            
                
                6P Mat update & scene backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Rustplus_changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from building_skins_3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved some corridors off the grid by 0.0002 to fix some strange shadow issues at Shadow Quality 1 
Added a small geometry lip around the mesh to hide any gaps
Scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small motion flow correction/optimization in "Particles/Pixel Lit Advanced"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added 6point lightmaps with new layout (positive, negative)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "Particles/Pixel Lit 6-Point" wip (dir light only)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                downsampling textures in PS for better visuals (unity's downsampling is crap)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for deployables socket angle rejection not working on adobe roof