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138,125 Commits over 4,505 Days - 1.28cph!

2 Years Ago
Fix fuel tank mesh collider not being readable
2 Years Ago
Remove some more allocations and add more profiling
2 Years Ago
Explosion post profile & file org.
2 Years Ago
merge from spectate_blackout_fix
2 Years Ago
Fixed spectator getting a black screen when the spectated player dies
2 Years Ago
tin can alarm gibs colliders
2 Years Ago
Fix a collider's cached monument not being invalidated if the collider moves - no evidence of this happening but best to be safe Rename `MonumentColliderTag` to `CachedMonumentComponent` to make it a lot clearer what it does Add `GetOrAddComponent()` to ComponentEx instead of using the VLB namespace
2 Years Ago
initial prefab setup
2 Years Ago
New: Starting set of CompanionServerTests A set of functional tests that validate operation of CompanionServer (Rust+). This only covers 3 request types out of 19, but proves that this should work in principle. Next up is adding the remaining tests and making it safe in regards to server-client modes. Tests: Ran new unit tests - they pass.
2 Years Ago
Added a setting for errror toasts to be displayed on top of everything, so they can be seen when the in inventory and other menus Set a few of them to show on top
2 Years Ago
Multi-thread navmesh building, making the recast side computations almost negligible
2 Years Ago
Ported ExplosionScreenBounceFade
2 Years Ago
More error messages localized and toasted: legacy deployer, vending machines, spraycan, inventory
2 Years Ago
Separate navigation building steps so it's easier to multi-thread
2 Years Ago
Vehicle locked/unlocked messages localized and toasted
2 Years Ago
Add option to build navmesh asynchronously, add more profile markers
2 Years Ago
Player inventory, storage containers and player belt fail messages localized and toasted Minor socket mods fail messages tweaks
2 Years Ago
divesite containers
2 Years Ago
Explosion files.
2 Years Ago
env_fish correct values on main camera
2 Years Ago
merge from main
2 Years Ago
Fixed missing PreventBuildingMonumentTag on all caves prevent-building volumes - fixes the tin can alarm not deployable in caves - fixes barricades not deployabled around caves Ran S2P on all cave scenes
2 Years Ago
Missing file.
2 Years Ago
Fixes/pre-merge stuff.
2 Years Ago
DPV Beacon light LODs and material/textures Beacon light prefab setup
2 Years Ago
lake b and c builds, unity scene setup
2 Years Ago
barnacle clumps prefabs
2 Years Ago
updates to lake_a build
2 Years Ago
Localized and toasted repair failed errors
2 Years Ago
Speed up navmesh generation by using arraypool instead of a massive buffer
2 Years Ago
Refactored and renamed a bunch of stuff so we can use these toasts for any type of gameplay errors (building, item movement, etc)
2 Years Ago
Fix memory leak and add more profiler coverage
2 Years Ago
2 Years Ago
Localized server side building errors Moved them out from the chat to the new toast UI
2 Years Ago
New: Adding Server unit tests foundation Sadly, they're not fully functional now - the client and server connect to each other, but the full client handshake doesn't happen. Will chase this up after I setup companion server tests (what I originally intended to test). Tests: none, as I know it's borked
2 Years Ago
Add option to disable verbose log and add profiler markers, reduce gc allocs
2 Years Ago
Save and load navmesh as part of boostrap and saverestore flow, lower voxel size for tiles that only contain terrain
2 Years Ago
Merge from homing_spectate_fix
2 Years Ago
Fixed a Teams UI exception when first person spectating in a demo Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
2 Years Ago
Merge from main
2 Years Ago
Merge from spectate_blackout_fix
2 Years Ago
Fixed spectators getting a black screen
2 Years Ago
Merge from underwater_cinematic_blur_fix
2 Years Ago
Show the water line but increase the blur distance to 25m in cinematic mode
2 Years Ago
Adjusted locomotive LOD levels, letting it high higher LODs are nearer distance. It wasn't really adjusted for how large the locomotive is.
2 Years Ago
Fixed locomotive LOD1 using ground_cloth_a_LOD1 instead of the intended cloth_a_LOD1
2 Years Ago
Merge LocomotiveDebrisFix -> main again. No new changes except that this time we won't less Plastic mess it up.
2 Years Ago
Merge from underwater_cinematic_blur_fix
2 Years Ago
underwater_cinematic convar disables blur effect
2 Years Ago
Fixed vehicle parenting