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122,551 Commits over 4,048 Days - 1.26cph!

4 Years Ago
cactus flesh world model lods, collision and materials prefab
4 Years Ago
Updated rigged model with SAR backface fix
4 Years Ago
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4 Years Ago
Merge from FirstPersonSpectate
4 Years Ago
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4 Years Ago
Merge from FirstPersonSpectating
4 Years Ago
Fixed incorrect animation event handling while first person spectating
4 Years Ago
Merge from FirstPersonSpectate
4 Years Ago
Fixed scopes not opening their UI overlay when first person spectating
4 Years Ago
Player icon on map view now faces correct direction when first person spectating
4 Years Ago
Fixed nametag of player being spectated appearing when the spectated player looks down
4 Years Ago
Merge Main -> snowmobile
4 Years Ago
Possible OnViewModeChanged NRE fix
4 Years Ago
Fix client compile for range limit checks
4 Years Ago
Fixed player model appearing distorted when switching to debug cam while first person spectating
4 Years Ago
Separate the MLRS rocket explosion and ground effect FX and fire them separately. Ground effect now plays at the hit point rather than directly below the main explosion.
4 Years Ago
Fixed camera position lerping when first person spectating a player in a vehicle (still some rotation lerping happening, but not as bad)
4 Years Ago
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4 Years Ago
MLRS font swap
4 Years Ago
SAR world model backface fix
4 Years Ago
No-aim areas in the MLRS UI (safe zones etc) now all have their diagonal filler lines at the same scale
4 Years Ago
Properly export normal map
4 Years Ago
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4 Years Ago
Fixed some textures being exported with wrong colours
4 Years Ago
Merge from media_projects
4 Years Ago
Fix missing extension
4 Years Ago
Added an option to dump materials of the selected gameobjects (Tools/Cinematic/Dump materials...) Uses a new MaterialDumps folder in the assets folder Dumps all textures as well so it can be used on a renderer using a downloaded skin
4 Years Ago
Fallback fonts for the MLRS font. Handle all languages
4 Years Ago
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4 Years Ago
Extended character set for MLRS UI
4 Years Ago
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4 Years Ago
Fix MLRS rocket backfire FX flashing on when entering LOD range
4 Years Ago
Take fuse time into account when showing rocket max distance (for instance HV rockets could fly 3,200m with an unlimited fuse, but actually explode after a maximum of 400m (10-second fuse))
4 Years Ago
Don't show max distance for MLRS rockets or torpedoes
4 Years Ago
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4 Years Ago
More splat&sculpt
4 Years Ago
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4 Years Ago
More northern splatting
4 Years Ago
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