122,554 Commits over 4,048 Days - 1.26cph!
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Merge from FirstPersonSpectate
Improved handling of disconnected/sleeping players
Move max range calculation to ServerProjectile. A couple of changes
Improved fishing rod vm while first person spectating
ExplosiveInformationPanel now calculates the true Max Distance to show the user, instead of a semi-fabricated one
Fixed instrument vm's when first person spectating
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Update TryFireProjectile comment now that I've tracked down the cause
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Fixed boom box and cassette recorder vm errors when first person spectating
Attach dashboardStorageInstance to dashboardStoragePoint, not rocketStoragePoint
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Revert IPreventSticking interface for sticking stuff to the MLRS (satchel charges etc). Will see if we can do this with the existing bones system.
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Optimizations. Mesh transformation is now jobified. Fixed some command buffer usage bugs.
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Temporarily converted all arctic biome into tundra until the bug is fixed, so that splatting can continue.
Subtracted a couple of shader file changes because of bug.
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Skull rock skin can now be recycled (5 stone, same as the rock)
Some formatting, comments
Merge from firstpersonspectate
Allow all water vehicles to transfer to different servers through the ocean
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Added a debug option to the DofExposer script to toggle debug dof visualisation in edit mode