122,551 Commits over 4,048 Days - 1.26cph!
North side road fixes along new cliffs & bake
▋▉▄▉█ ▋█▇▌▋▆▋▇_▄█▌▌_▌▉▄▇▆▉▍_▋▅ , ▆▇, ▍▊ ▌▍▊▍ ▆▄█▍▌▄▋▌▉ ▌█▇ ▆▆█▋▊▉▄▌. ▌▉▄▅▋ ▆▉▄▇▆▍▆▅█ ▋▇▇▌▄█▆ ▉▊ + ▊█▇▍▍▍
optimised LOD2 of all 18 tea variations:
-baked down cup material and icon decal sheet to one smaller albedo
Arctic bases progress / added custom snow prefabs for various props / added greyboxes for wind turbines and dome radar
all 18 tea world model LODs
collision setup
texture resize and prefab update
▍█▉█▆▉█▆ ▅▋▆▅▆▆▌ (▄▌▇▉▇▇▍▄▊▄▋▉▌█▄ ▋▍█ ▍▍█▍▄▇▉▉▇▌▉█▍ ▆▊▋ ▋▆█ █▅▆▍▇▌ █▉ ▄▉▋▅▍▆▋▆▆█▅▋▄▄▋▄▄▉▆, ▄█▌▅▋ ▌▇▉▆▋▄▄▅▊▋▉▄▉▋▊▆▅▄▇.▇▊████)
▌▌▅▍ ▇▌ ▉▆▍▍▋▉ ▌▆█▌▍▄█ ▉▄█▋▍▌█▌▊
Merge from FirstPersonSpectate
Fixed metabolism, team UI, hot, cold, water and directional damage overlays not working in spectator mode
Added ClientRPCPlayerSpectatorAware which is the same as ClientRPCPlayer but also sends the rpc to the spectator client
all 18 tea world model variations
prefab wip
materials and textures
▅▊█ ▊ █▆▊ ▋▉▍▊▍▆ ▉▋▍ ▇▆▅▆▊▋▍ ▅▋▇ ▇▋▌ ▉▍▉▅▊█ ▌▅ ▅▄▅▊ ▊█▄ ▉█▌██
▄█▊▋ ▉▋▌▋ ▄█▊▌ ▉█▍ █▊▋▄▋▄▋ ▆▋▇▋▍▇▋ ▇▉▉▉ ▉▄▊ ▌█ ▇▌▉▉▅▊█ ▍▉█▄█▆
▋▄▊▌ ▆▆▌█▌▋█ ▍▋▍▅▆▍▇▆▉ ▆▇▆▅ █▊▊▆▇▆▉ ▆▆▅▋█▍▋ ▋█▍ ▄▉▄▄▊ █▊▆▊▉▄▌ ▍▍▇ ▌█▇▊▊ ▊▄▉▆▆▊▉
▍▌▆▇ ▊▍▍▋▌▋▆▆/▅▇▉▆▌▉▄ ▍▌▆▌▄▅▉ ▆▄▆ ▋▋▍ ▋▉▇▉▆ ▄▄▋▄▄▍ ▇█▅▌▇▌▆▍▌ ▊▆ █▋▍▅ ▆▅▋'▌ ▉▄▍ ▆▉▊▄▍ ▍▋ ▉▆▍ ▋▇▉▊▍
▊▌▅▄ ▋▌▇▉ ▄▊▊▄▌▌▍▅ ▉▌█ ▅▊▅ ▇▍▆▆▇ ▇▇▊▇█▉ ▆▉▍▊▉▇▄▌▄ ▉█ ▇▍▌▊▇ ▋▆█▄█▇(▉) ▉▆▋ ▉▉▄▅▇▆▅█/▊▇▄▉▄▉█
updated bandages with lods
updated material
prefab update
▌▇▍▅ ▊▊▍ ▅▆▄▌▊▆ ▇▆▄▊▉▆▋ ▍▅▍▍▇ ▌▆▅▆▇▄ ▇▅▋ ▆▇▆▇ ▄▆▋ ▍▇▅▅▊▍ ▍▄▇▊ ▌ ▉▇▊▊▇▄▌ ▋▇▌▍▌ ▍▉ ▉█▄ (▌▌▇█▍▍▍)
▆█▌▉▆▍▉▊▌ ▍▊▇▅▋▅▆▇▋ ▅▉▉█ █▌▄▍▊▆▇
reduced texture size for bandages
bandages world model update
texture & material work
prefab setup
▅▋▊'▆ ▉▋▌ ▊▅▊ ▆▊▄▊▍█▌ ▍▄▆▋ ▍█ ▋█▄▉▉▋▅ ▋▍█ ▉▄▍▋ ▅▉▅▌█▆▄ ▇▋▌▋▅▅▉▋ ▄▉▌▅ ▆▍▌█▆▇▍▍▍▆▅█
▄▍█▍▌▉▅▊▇█ ▋▍▍ ▉▋▋▇▆▌▍▍██ ▊▌ ▆▇▌ ▄▇▉▇▄ █▍▊▋▄▉ ▋▆▌▋█▆█ ▌▊▉ █▌▄▊ - ▆▊▉█▌ ▅▊▅ ▇▉▄▍█ ▌▉▉▄▍▆▋ ▄▊▅▊▄█ ▇▇ ▊▆▊█
▍▇▄▉ ▍ ▋▇▊▅▋▇▇ ▉█▇█ ▉▄▋▅▊ ▍▅▍▊▍▊ ▉▉▋▋▌ ▆▇▆▊ ▅▋▅▊ ▊▆▊ ▅▅ ▊▅▊ ▇▅▊▅▆▌▆ ▍▆▅▍▄
▌█▆▋ ▋ ▅▆▅▋▋█▇ ▍█ █▊▅ ▆▄▊▅▇▉▉ ▍▉█▌ ▄▍▌▋█▊ ▌█▋▇ ▉▆▍▋▆▅▍ ▌▍'▆ ▋▉▉▍ ▉▇ ▌ █▌▊▋▅ ▋▇▄▌▍▊▌▇ ▉▍▌
Reflection probe editing script (Taylor)
▋▊▄ █▄▍▉▅ ▄▉▄▊▌▆▆▌▊ ▉▌ ▇▇▌▉█ █▊▆▅█
i forgot the collision
now the sack has collision
generic burlap sack update
model, materials and textures, collision
initial prefab setup
Add support for relative midi knob bindings
When enabled takes the delta of the knob movement and increases/decreases the assigned convar instead of mapping it in a 0-1 range
The minimum value of the binding is used as the speed multiplier
Can be enabled when adding a binding by adding true to the end of the binding (eg."midiconvar.bindknob 1 1 graphics.dof_focus_dist 0.1 0 true")
Will only work on float convars
▄▄▋ ▉▍▄█▉▍▆ ▇▉▊▊▍ ▆▌▍ ▊▌▅▊▄▇▉ ("▍▉▉▍▌▆▌▇" ▇▊▋ ▇▅▍ ▋█▉▊█ ▄▊▌▍, ▆▉▋▆▊▇▌▇▄█, ▄▄▉▍▊ ▄▍▉▆ ▇▍▅▍▋ ▄▌█ ▉▄▉▆▌▄ ▉▆▇▅▄ ▅▄█ ▆▋▍▄▍▆)
Expose bear, boar and chicken population values in admin UI
Increased scroll speed of server info and convar lists
Update DryWetMidi plugin to fix .net version
▍▌▍▋ ▅▉▊▉█▋██▍ ▉▅▋▅ ▉▉ ▇▉▋▇▍▅+▇▅▄▌▊▋ ▋▋▆▆ ▊▄ ▇ ▆█▇'█ ▇▍▍▅ ▉▍ ▍▄▇█ ▋▉ ▄▆▉ ▄▉▌█ ▊▋▋▍ ▊▊▋ ▇▉▋▋
Optimizations inside update loop
Potato world model
lods, collision and materials
prefab setup
Apple world model
lods, collision materials
prefab setup
▅▄▌▍▆▅▌ ▄▌▍▌▇▍ ▋▄▊▋█ ▅▆▌▉▅ ▇▌▍▍ ▄▆▅▄▇▉▌ ▊▄ ▆▉▄▅
▊▋▅▋▌▇ █▉▋▊▅▉▆▆ ▇▄▆▌▅▍▋▆▍▄▋▇▄ █▍▇▊ ▄▅▌▇▄█▌ ▌▉▊ ▉▇▇▉▌▋▋▉ ▆▊▄▊ ▊▆▇ ▋▅▍▉▆▄▊▇ ▍▄▇█ ▍▇▉█▍▊▆ ▅▍▉█▍▉▇▌▋▊
▉██▊▍▆ ▆▌▇▆▊▍▍█ ██▇ ▌▆▊▆▅▍▇
▄▇▅▊▄ ▍▌▅▌▊█'▉ ▍▌▍▅▇▉▉▇▊▅▍ ▅▄█▆▉▊▅█▇ █▄ ▉▊▄▊▌███
▉▉▇▌ ▄▌▊▉ ▆▅▅█▉▅▉▉▊ ▇▄▇▅▆▆▊▇▋▊▍ ▌▅▅▄▉
▍▅▌ ▌▋█▇.▄▉▆█▉▅▉▄▇█▆.▍█▉▄█▌▌▉▇▌█▅▇ ▊▉▊▅▊ ▍▋▇█▋▄▅▇ ▋▍▋▉▊▄▊▄ ▄▌ █▌▊▍▍▆▅▉▉
█▍▋▍█ ▇█ █▋▌█ ▊█▌▄▄ ▍▌▋ ▅██ ▆▊▊▆▇▍ ▍▋▅▇▅ █▋▇▍ ▍▆▆▆ ▉▌▅▉▅▍▍ ▉▌▍▇