124,955 Commits over 4,171 Days - 1.25cph!
Changed the Tomaha snowmobile headlight materials and UV maps to match the standard headlight textures, so they can be emissive.
Updated Tomaha lights to use the new separated models. Still needs a mat/UV edit
Add support for removing players from mute list
Fixed missing texture references in Tomaha snowmobile material (from 67510)
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Adjust centre of mass (both snowmobiles)
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merge from xmas_update_2021
merge from xmas_update_2021/fw
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Fixed advent incorrect layer
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fixed mortar champagne bounds
updated snowmobile model and textures
rear suspension and track fix, ski shoulder 'boot' fix
separated front and rear lights
updated materials and prefab
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merge from /xmas_update_2021
double door garland typo fix
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Reduce wheel collider damper and increase rigidbody inertiaTensor. Resolves the jitter at 16Hz
WIP UI for muting/unmuting players
Merge from xmas_update_2021
Merge from xmas_update_2021
Exposed toggle duck and auto walk in the options (defaults to off and unset by default respectively)
Move toggle duck to input class, now input.toggleduck
Temp visuals for rear tread suspension on the Tomaha as well (the other snowmobile has no rear suspension)
Hook up the temp ski suspension visuals
Setting up temporary suspension visuals
It was indeed a bug with FormerlySerializedAs and child prefabs. Hacked in a better fix. Here's the exact bug:
- Base prefab has the new name (isMobile).
- Child prefab has the older name (needsVehicleTick).
- Base prefab sets isMobile to true.
- Child prefab has needsVehicleTick on false.
What should happen: Unity erases the needsVehicleTick entry and replaces it with an isMobile one.
What actually happens: Unity won't let you change isMobile in the inspector on the child at all, and it carries whatever value needsVehicleTick was last set to.
My fix here: Erase the needsVehicleTick entries manually from the child seat .prefab file data. Looks good; they now inherit correctly from the parent's isMobile setting.
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