123,336 Commits over 4,048 Days - 1.27cph!
Fix items losing their skin when their stack is split (eg. satchel charge skins)
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Loot & cover point pass
Terrain bug fixes
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Miltun surroundings splats
NetWrite rewrite to reduce overhead
Allow wielding items while siting on the sofa
profiling fix for GroawbleEntity.Server
twitch drop skin approval, updated revolver icon generation to remove clipping
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Use cached node lookups in TechTreeData
Upgrade to SQLite 3.34.0 (need someone else to build for macOS though)
More miltunnel surroundings
Facepunch.Sqlite changes to remove most allocations
Terrain around miltunnels
wip BaseFollowPath state and supporting functions for AIMovePointPath
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AIMovePointPath debug render fix
Converter copies over path nav mode.
Debug draw waypoint lookat points when an AIMovePointPath is selected.
More useful move/path point debug drawing.
AIMovePoint now supports look-at points.
Added AIMovePointPath to handle patrol routes.
AI monument converter tool now handles patrol route conversion.
AI conversion tool now copies waypoints + waypoint data
Miltunnel surface progress.
Transform copypaste editor script.
Military tunnel broken prefab fix & facelift WIP
Finished the tjunction meshes
vm bow - fixed thumb clipping through glove meshes
Thompson vm - Fixed finger clipping on admire anim
Re-applied changes to scenes from main
Added HostileTargetsOnly flag + implementation to AIBrainSenses
NPC auto turrets ignore new scientists
converter tool replaces old ManualCoverPoint instances with AICoverPoint and copies direction etc over.
Backported some layout changes from cave_small_hard from main
Tweaked rock_flat albedo
more outpost test scene setup.
wip AI monument data conversion tool.
Caves terrain review + S2P