134,591 Commits over 4,324 Days - 1.30cph!
BaseNavigator can now use SetDestination or CalculatePath. Added ai.usecalculatepath to toggle (defaults to false for now)
Added ai.pathfindingIterationsPerFrame.
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No longer attempt to place 80 (!) countryside tunnel entrances, taking 155 seconds
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Detail greybox models for underwater labs
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (Scene2Prefab)
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (code)
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (prefabs)
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Fixed some jitter matrix issues.
Updating dungeon grid test scene
Fixed error update in GenerateDungeon, leading to incorrect corridor end positions
added Reloading AI event.
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Various fixes, mipmap settings etc.
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Chase state faces target if LOS
fixed missing meshes on water_catcher_large and _small static prefabs
merge from minicopter_push_fix
merge from /minicopter_dismount