reporust_rebootcancel

134,591 Commits over 4,324 Days - 1.30cph!

5 Years Ago
BaseNavigator can now use SetDestination or CalculatePath. Added ai.usecalculatepath to toggle (defaults to false for now) Added ai.pathfindingIterationsPerFrame.
5 Years Ago
backup
5 Years Ago
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5 Years Ago
client compile fix
5 Years Ago
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No longer attempt to place 80 (!) countryside tunnel entrances, taking 155 seconds
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Detail greybox models for underwater labs
5 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (Scene2Prefab)
5 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (code)
5 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (prefabs)
5 Years Ago
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5 Years Ago
Merge from render_scale
5 Years Ago
Fixed some jitter matrix issues.
5 Years Ago
Updating dungeon grid test scene
5 Years Ago
Fixed error update in GenerateDungeon, leading to incorrect corridor end positions
5 Years Ago
Merge from 360_stairwell
5 Years Ago
Merge from render_scale
5 Years Ago
Mip bias settings
5 Years Ago
merge from AI main
5 Years Ago
added Reloading AI event.
5 Years Ago
Picking out old updates
5 Years Ago
Implementation
5 Years Ago
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5 Years Ago
More prefab work
5 Years Ago
Merge from render_scale
5 Years Ago
Merge from main
5 Years Ago
Various fixes, mipmap settings etc.
5 Years Ago
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5 Years Ago
Chase state faces target if LOS
5 Years Ago
fixed missing meshes on water_catcher_large and _small static prefabs
5 Years Ago
merge from minicopter_push_fix
5 Years Ago
merge from /minicopter_dismount