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121,609 Commits over 4,048 Days - 1.25cph!

19 Days Ago
Updating skinning for coconut armour legs
19 Days Ago
Successfully working 3d representation of the vines Tube Renderer radius now better matches 2d vine width
19 Days Ago
Cleanup vine script. Doesn't need to hold a reference to a line renderer
19 Days Ago
FakePhysicsRope now has multiple render modes: LineRenderer2D, TubeRenderer3D and the option to have both. Vines are now rendered as both line and tubes.
19 Days Ago
Ensure end caps have the right normals
19 Days Ago
Merge from jungle_update
19 Days Ago
Merge from snakes
19 Days Ago
Replaced foliage shader in the arms viewmodel
19 Days Ago
Refactor
19 Days Ago
Added weapon holster offset component for the torso armor
19 Days Ago
Fix tubes rendering as ribbons Add flat caps onto the end of the tubes if hemisphere caps arent used
19 Days Ago
More cleanup
19 Days Ago
Fix occasional reposition NRE
19 Days Ago
WIP: Generate tubes as rings of verts and connect them together instead of lots of capsule segments
19 Days Ago
Fix look rotation error spam. Fix occasional double attack during reposition slither.
19 Days Ago
Expose position setting methods just like the line renderer
19 Days Ago
Initial implementation of a tube renderer. This will let us procedurally create swinging vines as 3d objects rather than bill boards
19 Days Ago
Updated arms armor icon
19 Days Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
19 Days Ago
jungle_update -> Aux3
19 Days Ago
boomerang_condition_fix -> jungle_update
19 Days Ago
Ensure boomerang is losing condition
19 Days Ago
Limit croc stamina, croc now become slow again after sprinting too long Make crocs give up chase on land faster when players run away alongside the river instead of away from it
19 Days Ago
jungle_update -> boomerang
19 Days Ago
WM prefab and UVsets
19 Days Ago
Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS
19 Days Ago
Tests: perf test to measure ServerProfiler overhead Going to try a different internal storage approach to make future changes easier (and potentially faster) Tests: ran the new tests
19 Days Ago
merge from main
19 Days Ago
Adding view model camera animation files for pistol set
19 Days Ago
Viewmodel camera animation set up for all pistols
19 Days Ago
Fix new animals sinking below tunnel entrance grate visually
19 Days Ago
Auto switch when looking at compatible building blocks Can select different skins for wall, floor and ceiling
19 Days Ago
Updating wood armour gloves prefabs
19 Days Ago
Fixed the issue with the deferred indirect lighting shader using the wrong occlusion value and removed the environment reflection material settings
19 Days Ago
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19 Days Ago
Increase duration of inacpacitate dart vision debuff
19 Days Ago
Fixed viewmodel reference on prefab
19 Days Ago
merge from jungle_update
19 Days Ago
cherrypicking 119469
19 Days Ago
Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
19 Days Ago
Possible VineMountable.OnFlagsChanged NRE fix
19 Days Ago
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19 Days Ago
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19 Days Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
19 Days Ago
Updating coconut armour viewmodel skinning
19 Days Ago
Changed branch physics surface to wood
19 Days Ago
Bunch of cleanup/refactor after changes.
19 Days Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
19 Days Ago
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19 Days Ago
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.