121,609 Commits over 4,048 Days - 1.25cph!
Pipes are constructed in local space, still has rotation issues
Fixed incorrect terminal order
No-game display for the small screens
Fixed a UI override causing trouble
Info text for various situations on the player's screen
IO entities now have a handle direciton as well as position for better pipe positioning
Don't show the higher score count if it's over 21
Show player bet and scrap total
Fixed incorrect viewmodel shadows
Add FPS.limitInMenu convar that limits the game to 60fps when in the menu and not connected to a server
Merge from main/halloween2022
Media greybox scene fix (removed broken dependencies)
Added a MaterialParameterToggle component that can toggle the detail layer of a material on/off
Fixed missing colliders when modular car rear seats are placed at the front of the vehicle
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Fixed shadows not rendering.
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Spread out fireballs on screen
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Created benchmark for fireballs
improvements to tess factor calculations
TogglePlayerMovement Client RPC
ferry terminal interior wip
added some new ceiling light props
displacement can be controller by vertex alpha
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Don't shrink the "10" card number, it just looks bad
Functional inputs UI for the small screens + other content on them. Better method for getting a list of current inputs.
Added PipeMesh, renders a curvy pipe mesh given a set of positions
Some UI setup of the small screen, and other fixes