121,612 Commits over 4,048 Days - 1.25cph!
Fixed missing legs on small oil
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Fixed payout rules, add a rule about aces when doubling down
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Don't hide the card when doubling down. It seems that most places do it face up, so let's do that too, it's simpler as well
Added Turn On and Turn Off inputs to the strobe light and fog machine (toggle inputs are unchanged)
Scientist NVGM
model
textures and materials
LODs
Basic prefab setup
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Add a UseLocalGravity field to BurstClothHitBoxCollision to allow turning off automatic gravity orientation
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Rearranged turret TargetScan() to early exit before raycasts
Add console command to spawn multiple linked IO entities
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Merge from VFX. (Refreshes both Jacko lanterns, Tuna Can Lamps and Skull Fire Pit)
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Fixed Jacko lanterns interior lights taking 58 minutes to reach full brightness
Temporarily reverted Additive HDR shader to earlier version for merge purposes
Scene backup & related files
Fixed flashlights & laser attachments not working in turrets
Fix playerlist command returning negative time, fix secondsConnected stat not reset when connected
Benchmark for corpses except they don't render
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Use lowest LOD for building blocks
Fix emission colour
Add another LOD to the world model
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MaterialParameterToggle can toggle emission as well
Fixed shader keywords not getting updated
Enabled Halloween event
- Updated collectables
- Updated ambient sounds
- Enabled Frankenstein table craft
- Enabled Hunt event
- Enabled NPC spawns
- Switched to Candy vision
- Enabled scarecrowpopulation
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flee state and state timeouts