121,612 Commits over 4,048 Days - 1.25cph!
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Light switches in caboose, not hooked up yet
Fixed splitting not working as expected, and added additional UI for seeing your split cards
manifest update - fixes skulltorch broken in the editor since
75526 rename
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Test map tidy up after merge
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Don't allow full underwater effects in scene view, default setting on camera.
Remove prefab overrides in GameUI messing with the easter event UI
Remove RequireComponent from GhostSheetSystemSpaceUpdater, not really necessary and it makes prefab preprocess complain
Custom collider component support for BurstClothHitboxCollision
Allow specifying a transform to use for determining the up axis for cloth collision projection
merge from npc_ragdoll_clothing_fix
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particle shader additions for petur
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Scene tweaks, prefab + material backups
HQ candle prefab tweaks (updated vfx)
Add global.hideinteracttextwhileads, makes the interaction text (eg. "Open Door") mostly transparent and moves it down the screen to keep it out of the way of the crosshair while in ADS
Death screen icons and text for all the train cars
Added Caboose to the train population spawn list
Merge Blackjack -> Caboose
New stack limit option for AddItem. Allows stacking more of an item to existing items - needed for blackjack payouts that put the player's stack beyond the usual max stack size.
End the round properly if the player has blackjack + code formatting
Remove editor only framerate cap debugging
Rework how we store the framerate cap to fix some issues with the menu cap
Halve the time between Blackjack rounds
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