reporust_rebootcancel

121,607 Commits over 4,048 Days - 1.25cph!

3 Years Ago
Moved UI info to have it less central, so it's easier to keep seeing the Blackjack main screen
3 Years Ago
Scene backup Tuna wall light fix
3 Years Ago
Update the dealer's cards between rounds
3 Years Ago
Keep showing dealer cards after round ends
3 Years Ago
Added all train cars to BillBTestMap
3 Years Ago
Concrete cracks decals and prefabs
3 Years Ago
wooden benches meshes and prefabs
3 Years Ago
Merge from main -> canvas_disabler
3 Years Ago
Added "Use Cache" button back to server browser Server queries get disposed properly and cancelled when a new one is launched
3 Years Ago
throw tweaks
3 Years Ago
Scarecrows respect ConVar.Halloween.scarecrow_throw_beancan_global_delay.
3 Years Ago
merge from horse_lootpanel_fix
3 Years Ago
Set Scarecrow family correctly so beancans resepect ConVar.Halloween.scarecrow_beancan_vs_player_dmg_modifier
3 Years Ago
Replicated original erratic scarecrow movement
3 Years Ago
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3 Years Ago
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3 Years Ago
Card backings for the monitor UI
3 Years Ago
merge from scrapheli_safezone_fix
3 Years Ago
Assets & scenes dump (from backup)
3 Years Ago
Merge from root
3 Years Ago
Merge from main
3 Years Ago
Fixed combiner not deploying Conveyors will now skip containers that have no valid items, allowing combiners to work as expected
3 Years Ago
Base media directory cleanup/purge
3 Years Ago
Very basic first pass on more interesting pipe rendering, just using a cube at the line points and using a proper cyulinder instead of a line renderer
3 Years Ago
Show the dealer's cards on the monitor. Fix server-side errors.
3 Years Ago
Card spacing code (dealer)
3 Years Ago
Small secret blackjack Halloween mode for players to discover next year
3 Years Ago
General blackjack face stuff + other UI stuff
3 Years Ago
Added some temporary icons for industrial entities
3 Years Ago
Added an events volume audio slider, affects audio from HalloweenHunt, EggHunt and XmasRefill
3 Years Ago
Don't show IO information in inventory for strobe light and fog machine
3 Years Ago
Added a toggle electrical input to the fog machine
3 Years Ago
Merge from main
3 Years Ago
Added a toggle electrical input for strobe lights
3 Years Ago
Fixed errors when merging
3 Years Ago
Scanlines and dirt for the blackjack monitor UI
3 Years Ago
Merge from main -> cached_server_browser
3 Years Ago
CustomEntityRenderer works with building blocks and renders in chunks of 1,000
3 Years Ago
Consolidated surface masks into one
3 Years Ago
More throwing wip. Custom chase and attack states.
3 Years Ago
steamnagleflush true by default
3 Years Ago
CodeGen
3 Years Ago
Added steamnagleflush convar to enable flushing queued packets at the end of every frame (can eliminate up to 5ms of packet delay under specific circumstances)
3 Years Ago
Initial basic thrown weapon support for NPCPlayer
3 Years Ago
Re-implemented body damage reduction for scarecrows (ConVar.Halloween.scarecrow_body_dmg_modifier)
3 Years Ago
AI design update
3 Years Ago
merge from eos_eac_7
3 Years Ago
Backups
3 Years Ago
Material fixes, unsaved camera anims
3 Years Ago
Blueprints + HQ tools backup