reporust_rebootcancel

132,278 Commits over 4,262 Days - 1.29cph!

1 Year Ago
▅▄▌▇▉▇▄▍▆▌▅ ▉▉ ▊█▌▊█ ▅▌█▇▉▇▆▉█▇▊ ▅▍▋'▆ ▊▍▇▄▌ (▄█ ▉▄▌ ▍▊▌▄▊▄█▅▇ ▉▇▄▌▉█▄▄▍▊ ▇▅▌▇▆ ▌▋), ▄▋▋▇▊ ▆██▉▊█ ▉▌▇▆▍▊▅ ▍▊▄▌ ▊▌▄▉▌▊▋ ▅▆▊ ▅▌▍▋▇▄▍▄, ▉█▍ ▋▊█▄ ▇▅▅▆ ▆▇▆▊▆▄▍ ▇▅▇ ▋▊██▌ ▇▍. ██▊▉ ▆▌▄ ▊▍▍▆▉█▉▉ ▊▌▄▆▍▆▋ ▊▇▋▋▋ ▌▋█▇▌▄▅▍▊ █▊▄█▅▄▇▅▋▋▊▌▅ ▄▊ ▇▉█▋▊▌▆ ▌█▅▆ ▍ █▊██▇ ▊▍ ▅▅▄▋▋▅▇▉ ▊▍▅▌▊ ▊▌ ▍ ▆▊▇, ▆▋▅▌▉▇▍ ▄▍▉▆▆▇ ▆▆▌█▇▋▋▉▆▇▉. ▌▆ ▆▉▆▉▊▅ ▌▍▇▅, ▄'▆ ██▋ ▄█▄█▋ ▌▊█ ▌█▊▉▌▌▍█▉ ▄▆▅▇▌ ▇▌▅▇▇▌ ▄▌▅▍ ▇ ▄█▋▇▅▅█▉▅█ ▅▄▉ ▄▅█▋█▆▅▆ ▇▆▅▅▆▇-█▌▇▄ ▆▋▆▌▇▅▅█ ▍▌ ▊▆▇ ▆▋▊▇▆█-▆▇▌▋ ▄▊▅▊▅▍▋▄. ▋▌█▌▇▆-▅▋▆▊ ▄▇▇▊▅▌▌▇ ▊▍▆█▄▊ ▇▍▆▅▅█▍▉ ▅▋▍▇▍▇█▇▅. █▅▊▇ ▉█ █ █▇▋▋▆▋-▌▇▋▋ ▉▇▄▍▉▋▊ █▅▉▊▋▍▉ ▍▇ ▋▋▆█▆ ▌▉▋▋▌▋▆▆█ ▍▊▊▅▌▄ ▆▆ ▌▇▍▌▇▌▋▋█ ▆▌▍▍▄ ▄▆▉▊▌, ▆ ▆▊▄ █▆ ▋▊▄▅▋▊▌▄ ▉▌ ▌▉▇▉▊▍ ▄██▇▇.
1 Year Ago
Update Facepunch.BoneJobs, better runtime editing of values
1 Year Ago
Unsaved
1 Year Ago
Make steam item asset Can now create SteamInventoryItem via right click create menu in "Create/Rust/Skins" Moved ItemSkin into the above folder (for reference, create an ItemSkin when creating a skin for something, create a SteamInventoryItem for a generic inventory item)
1 Year Ago
Only do ragdoll kinematic sleep if parented or in water
1 Year Ago
Fixed animator states not being reset to default when disabling the animator, leading to drifitng bones after multiple uses (unity pls)
1 Year Ago
Hook up animators Swap LodGroups for RendererLOD Disable shadows on Lod2 and Lod3 Enable GPU instancing on new materials Add Decay components Adjust prevent building volume
1 Year Ago
Merge main -> RagdollImprovedInactive
1 Year Ago
Fixed christmas stockings not getting killed when the wall they are attached to is destroyed
1 Year Ago
Fix cooldown not running for correct time
1 Year Ago
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1 Year Ago
gingerbread fix
1 Year Ago
Sorting fixes
1 Year Ago
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1 Year Ago
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1 Year Ago
█▄▄▄ ▆▊▌▍▄▇▄ ▍▅▍▊▉▇▇.
2 Years Ago
fixed some 90concave_R conditionals in the triangle roof prefab being assigned to container skin
2 Years Ago
Disabled texture streaming in edit-mode
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
set up rocket launcher entity with placeholder grip and holster poistion, exported launcher deploy anim
2 Years Ago
Layout for new vendor ui
2 Years Ago
Youtooz added rigged models and animations
2 Years Ago
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2 Years Ago
Updated Youtooz with animations
2 Years Ago
player update. pickaxe anim set exported and set up holdtype override controller and holster position for it
2 Years Ago
merge from youtooz branch
2 Years Ago
Merge from camlock
2 Years Ago
Cleanup / refactor.
2 Years Ago
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2 Years Ago
AI design viewer/editor shelved work.
2 Years Ago
merge from metal_detector main
2 Years Ago
merge from main
2 Years Ago
Ground fire experiments with new 2021 freeform particle stretching feature.
2 Years Ago
Add some easing to the spine look at weight when looking up or down, leave hand weight untouched though Add a head look at constraint
2 Years Ago
▍▋▍ ▍█ ▄▆▌▌▍ ██▋ ▊█▇▊ ██▅ ▅▋▊██▆██▄, ▉▄█▄ ▅▍▄▆▋ ▍▊▌▆ ▊▊▍▋▍▄▆▆▉▇ ▍▍▄▅▄ (██▅▉▌ ▋▆▍▄▇▊ ▊█▅ ▍█ ▋▇▍ ▅▍█) ▊▆█▅▌▄▋ █▄▅▌▍ ▋▆ ▋▅▍█▇ ▋▍█ ▇█▌ ▅▊▌▅▊, ▄▄ ▄▍▌ ▍▄▊▍▅ ▅▉▇█ ▋█▇ ▊▋ ▉▇█▋ ▆▉▆▌ ▄▇▊ █▍▇ █▄▌▌▌ █▌▄▆█
2 Years Ago
Various hierarchy improvements, gib overrides, set up heavy scientist version
2 Years Ago
Deployable setup Add a Poke interaction, gives comfort in a radius for 15s
2 Years Ago
Added a hand look at constraint and adjusted the spine look weights down to match Applied a slight look at bump when in ADS to offset the height in held weapon (applied universally right now, might need to modify per weapon)
2 Years Ago
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2 Years Ago
Minor code cleanup, improve clarity on layer use
2 Years Ago
Merge RagdollFloatFix -> main
2 Years Ago
Fix floating server-side ragdolls when construction destroyed
2 Years Ago
Merge SSRagdollDeathVal -> main
2 Years Ago
Merge CorpseRagdollParentingFix -> main
2 Years Ago
Merge from main -> qol_cached_browser_ping_text
2 Years Ago
Prevented animals from doorcamping shelter
2 Years Ago
updated player prefab & skeleton asset to use new rust player avatar
2 Years Ago
Reverted serverside implementation (didn't work) Added to clientside instead (still server only with replicated var)