121,577 Commits over 4,048 Days - 1.25cph!
Fixed hurt punch screen overlay occurring when the debug cam is active
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Merge from main -> hardcore
Dog -anim updates, re-exported anims with added eyelid bones
Updated oilrig heavy scientist design to include previous improvements made to other scientist designs.
Arena Island scene conversion
Updated the prefab of campfire_static
Powerline (zipline) Platform A B C loot spawns, higher = better loot
LoadMapFile uses the cached splat / height map resolution to support loading custom maps
Reduce all HLOD textures to 1024
Fixed skip generation HLOD option not working
Initial Black jack UI work, just copied from Poker for now
Added fps.limitInBackground client convar that reduces fps cap to 15 while the game isn't in focus
Doesn't apply in the editor as clicking outside the game view in Unity is considered not in focus
Don't report performance analytics while the client is in the background if this setting is on
Support unlimited buy-ins. Fix some networking issues.
Fixed viewmodels not appearing after reconnecting if player disconnects while gesturing
Some initial game code, very basic
client.showcaminfo is now saved
Moved a lot of card game concepts from TexasHoldEnController into the base CardGameController. We can support the basic sense of each player taking turns in a card game in the base class. Originally I didn't do this since we might someday want solo games like Solitaire, but we can always turn some features off.
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Increased size of prevent building volume around ziplines (this will also remove more trees around ziplines)
Post zipline spawn tree checks are now larger
Fixed storage interaction not working (blackjack). Removed GetLocalCentre() method from ColliderEx, I can do it a better way.
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Added PetDog-Retriever.ragdoll prefab, configured ragdoll in petdog.skeleton
added untamed/tamed references to mastiff/gsd prefabs
Added Mastiff/GSD prefabs for new rig
Disable now unneeded "tame" menu-wheel option
committing anims.meta file
Populate skinned mesh renderers, tamed/untamed mesh lists.
Switch to using correct tamed/untamed meshses with ownership status.
Motion vector atlas optimization
Campfire atlas renders & scene backup
Retarget all harness LODs
added owned sub-objects to petdog-retriever.prefab
initial prefab setup with new rig/anims