121,575 Commits over 4,048 Days - 1.25cph!
New flame scroller texture from scratch, because the old one was based on pixelated asset store sprite garbage
Packaged new fire prefab into /effects2
Renames & cleanup part 1
Take out a bunch of temp debugging
Made moving items onto multiple incomplete stacks more consistant
Tests for horses and try to fix horses again
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Fixed some trouble with the hurt/repel triggers on locomotive and other train cars
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Blackjack player widget UI
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Fix right clicking items into horse storage
Basic tests for item movement
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Top down circle strafing fixes.
Ember tweaks because ParticleSystemLOD does not support emission curves.
adding new stonewall_d textures
LightEx, LOD and pos wobble.
Preliminary one shot flame extinguish fx.
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Although Blackjack UI does basically nothing yet, it at least has no errors now
Increased blackjack canvas culling distance from 10m to 15m
Scene conversion, minor cleanup
MonumentIsland update/fix
Hide the card game UI for inactive game types
Merge from main -> furnace_ui
Set up blackjack terminals in a clockwise order to match the standard deal order. DeckOfCards is now StackOfCards and supports multiple decks. Blackjack now using six decks.
Fix extra sleeping bag button by removing UI sleeping bag limit
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Fixed hurt punch screen overlay occurring when the debug cam is active
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