121,587 Commits over 4,048 Days - 1.25cph!
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Renamed cinematic prop prefab
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Set up ProceduralMapTesting to also generate a small underground rail network, and a harbour monument to provide access to it
Asset farmed up all the other fire props.
Campfire tweaks.
Pfx scene backup.
progress on grounds - wip
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merge from ParentVelocityInherit2
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Fixed Coconut_underwear item description spelling mistake from "form" to "from", fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate" 🐎
distance based update rate
set query filter when switching.
only switch navmeshes if the distance saved is worth it
Fixed props rotations in level
highly wip grounds
Subtracted
74440 (TrainWorkContinued) server startup issues.
MiniCopter inherits velocity to passenger projectiles, but only in projectile forward direction (no projectile sideways drift)
experiment applying agent type changes across navmesh types
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Updated LODs for ferry terminal props
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Added three assets for the ferry terminal
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Stripping BurstDebugInformation folder after build
merge from TrainWorkContinued
merge from cycle_group (Add meta.exec command to execute multiple other commands within a single command (useful when combined with cycled binds))
Rename the card table storage, since the Blackjack game isn't really at a table
"Place your bets" UI + more
Refactored the card game UI to remove any confusion with double-up messages about not enough players + not enough scrap
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Card table UI work + some renaming
Allow one-player blackjack (computer is dealer)