121,515 Commits over 4,048 Days - 1.25cph!
caboose update
updated string lights
altered stanchions to fit in with the new positions
updated collision
added new doorways
Try to give player loot in different containers before dropping (avoid dropping items when last stack is full)
Some tidying up. Fixed editor errors that can happen when assembly reloads etc.
Invert mlrs check when deleting
Delay deleting of entities in hardcore until the server is fully started
caboose update
updated blackjack collision mesh
updated caboose collision mesh for ceiling, allowing jumping
removed light where blackjack now sits
updated prefabs
Close changelog panel every time you close the inventory
New campfire FX files/WIP
Use translate phrases instead of string[] fpr omga,e changelog
update to caboose
simplified collision mesh - no longer a copy of wagon mesh
offset poker table and moved the blackjack table opposite and offset from the poker table
fixed issues that prevented monument from spawning
Armor will go into player corpse rather than equiping
merge from vm_lighting_fix - need testing, likely to release in post-patch hotfix
blend texture, topology texture basics
Initial work for supporting dog breeds and runtime mesh switching.
Protobuf update.
Added campfire gibs and updated the prefab
Removing SceneToPrefab label from UI.Ingame.LootPanels scene since we have started editing those prefabs directly (accidentally running S2P on this would overwrite those changes)
Scene2Prefab full (except UI prefabs)
Switched item_drop to generic_resizable lootpanel and maxitemcount to 48 to accommodate the updated box containers.
Fixed campfire prefabs paths to models being broken, incorrect import settings
Updated campfire prefab
Removed old campfire art
Fixed large_industrial_prop_c in military tunnels invalid LOD setup
HLOD now ignores any renderers with the Nature/Cliff shader
Merge from furnace_ui_rework
Fixed eoka attempted fires not being shown when first person spectating
Fixes NaN errors from projectiles that are paused mid flight (only applies to demos)
Can now press F3 to switch between first and third person while spectating in a demo
Combined all the caboose interior LODGroups into one LODGroup on the base GameObject
Set up the caboose blackjack and poker table colliders for vehicle use
Suppress weapon deploy animations when switching between players while spectating
Caboose now working correctly as a proper train car
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f1_grenade_noarms.fbx.meta meta file update only
Fixed NRE in TrainCarAudio when spawning a SedanRail. Fixed SedanRail not being mountable anymore.
Scene backups & directory changes
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