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126,704 Commits over 4,109 Days - 1.28cph!

2 Years Ago
merge from main
2 Years Ago
Drone and PTZ Cam techtree setup
2 Years Ago
manifest
2 Years Ago
office lift buttons
2 Years Ago
added the elevator shafts prefabs to the scene S2P
2 Years Ago
Directional material effect on industrial pipes is now more spaced apart and moves slower
2 Years Ago
Crafter no longer plays looping audio all the time, only while a craft is taking place
2 Years Ago
Merge from crafter_improvements
2 Years Ago
Don't play the disconnecting sfx and UI when holding RMB and looking at an IO socket that you don't have building privilege for (this was rejected on the server anyway)
2 Years Ago
Only abort an industrial conveyor job running long once it fully processes an output, can lead to strange output results otherwise Fix some edge cases with blueprint min/max values Fix splitters not splitting properly
2 Years Ago
Fix some server/client issues
2 Years Ago
Sync turret rotation to client, via save/load for initial sync the via RPC on when angle changes
2 Years Ago
Turret aim input stuff
2 Years Ago
Merge from main
2 Years Ago
Merge from contact_server_switch_fix
2 Years Ago
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2 Years Ago
Mege from tut_island
2 Years Ago
Merge from main
2 Years Ago
Final baseline pending some further decisions. File cleanup and organization.
2 Years Ago
Fix steamid missing when looting crates Log ithe items that are still in loot crates after they have been opened by a player when they despawn
2 Years Ago
Log when items despawn & mark the difference when dropped by player vs dropped on death
2 Years Ago
Actually put the Z in the PTZ camera
2 Years Ago
Log explosives thrown / launched & when explosions go off Fix MLRS achievement not counting when you dismount the MLRS right after launching
2 Years Ago
AuthCount convar will now list an auth type with each entity entry AuthCount convar will now list a code lock if the player is authed via the guest code (auth type will list LockGuest in this case)
2 Years Ago
Attack heli gun turret can now be fired by the gunner. Automatically reloads.
2 Years Ago
Add an industrial stress test server save
2 Years Ago
Added an extra slot for a storage adaptor on the front of the small wood box
2 Years Ago
Added a display in the conveyor filter window to show what buffer transfers are currently in process
2 Years Ago
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2 Years Ago
Log when players respawn
2 Years Ago
Log attacks & deaths per player Give each player a unique id per life
2 Years Ago
Fixed some edge cases with filter "And" mode and buffer transfers (eg. a buffer/AND filter for 1 metal frag and 1k stone will wait until all of the stone is transferred before starting a new transfer and sending another frag)
2 Years Ago
Log entities built & store all event ids in static class
2 Years Ago
Store genetics of harvested plants as strings
2 Years Ago
Remove GAMEPLAY_ANALYTICS preprocessor directive Log the player that was last using the recycler when an item is recycled
2 Years Ago
PTZ icon Moved PTZ to electrical category PTZ Base crafting pass Increased PTZ max place distance PTZ craftable and researchable
2 Years Ago
Remove debugging
2 Years Ago
Dressing progress
2 Years Ago
Moved Drone to vehicle world layer
2 Years Ago
Drones can no longer be placed underwater Drones can no longer be deployed at silly angles Fixed deployment on certain layers Added prevent building volume Fixed rotation angles
2 Years Ago
PTZ deployment fixes
2 Years Ago
Added ground tarps to the warhead room
2 Years Ago
WIP PTZ camera deployable
2 Years Ago
Scene & terrain backup
2 Years Ago
Add crosshair texture from lewis
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
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2 Years Ago
Drone icon
2 Years Ago
Drone no longer hidden Drone craftable and researchable, Drone unlocked by default (for now) Drone crafting cost (subject to change) Workbench level 2
2 Years Ago
Fixed setup issues. Cleanup.