121,515 Commits over 4,048 Days - 1.25cph!
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Use the standard ragdoll eye perspective when spectating a player who is dead
Properly lerp between crouched/standing views while spectating
Fixed viewmodels bobbing incorrectly when first person specating in a demo with graphics.viewmodelcamera set to false
Added recorder and timeline packages (these already exist on media_projects, but could be useful on main)
Large furnace 10 output slots (only needs 7 but looks symmetric)
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increased large wooden storage capacity to 48 slots ( was 30 )
increased small wooden storage capacity to 18 slots ( was 12 )
protocol++
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Use food icons for campfires / bbqs
Scene2prefab of bandit camp (marketplace lights)
merge from furnace_ui_rework
Useless .meta files deleted
Fix cooked meat going into input slots of campfire / bbq
Fix clothing not being replaced when wearable slots full
NRE fix in KeyCodeEntry.ProcessLastNumberInput
Set skull firepit & hobo barrel to same number of slots as campfire
harness retargetting test
Interior ambient volumes for the caboose
Fix drag icon stuck in middle of screen (z level) for refinery
Fixed Caboose material count
Fix "Parent of RectTransform is being set with parent property" spam
Fixed various small issues with the Caboose prefabs
Merge from main -> furnace_ui_rework
Prevent rust+ from starting up after entities are spawned in
updated the material list so that the wood panels on the outside of the caboose are using a lighter variation of the atlas_wood material so improve contrast and colour
Caboose update:
removed old coupler and added new couplers to either end of caboose
removed old trucks and added new trucks
updated prefab
Merge from main -> hardcore
added ai.ClearIgnoredPlayers and ai.PrintIgnoredPlayers
accidently inverted caboose weighted normals in blender
- now set properly
Caboose Update:
massively simplified caboose FBX - combining everything to one mesh
FYI - blender will break some UV's if all uv's dont have same name when joining
Caboose update:
added lods for stanchion, blinds and curtains
added thin table for slot machines + lods/textures/materials
added an alternate version of the slot machine that can be placed on tables (for the above)
updates prefabs accordingly
Integrated subway entrance in terminal
Added a variation of subway bunker entrance prefab
Moved campfire files to a different folder
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Unpacking a few child prefabs on train_tunnels prefabs since they seemed to be serialized in a non-deterministic way, slowing down builds due to re-serialization
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