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126,697 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Fuel gauge and headlight improvements. Worked around a bug in Unity (see: https://forum.unity.com/threads/unityevent-cant-select-from-two-of-the-same-component.427454/#post-784098)
2 Years Ago
basic terrain sculpt
2 Years Ago
Moved prefab head to origin, zeroed all sub categories to stay on the grid
2 Years Ago
lowered bunker entrance corridor segment by 6m
2 Years Ago
First pass on a refactor to cache the input/output destinations of an industrial conveyor instead of calculating them every move
2 Years Ago
Reduce the LOD distance on all of the lights on the electric furnace
2 Years Ago
Rework some elements of the IOEntity load process to prevent having to regenerate the IO connections (including the industrial pipes) every time any state on the IO entity changes Prevents all industrial pipes getting regenerated multiple times every time a conveyor is turned on/off
2 Years Ago
Instrument panel emissive turns on/off correctly
2 Years Ago
Fixed NRE introduced in 79235
2 Years Ago
Let gunner also be driver again (just for testing)
2 Years Ago
Sort out entity flag toggles
2 Years Ago
Enable GPU instancing on electric furnace materials
2 Years Ago
Assign camera in the gun cam UI
2 Years Ago
Set up attack heli sounds
2 Years Ago
Hook up attack heli damaged fire sound
2 Years Ago
Fixed CH47 not having its dual ground effect points anymore
2 Years Ago
Don't unselect an IO connection if you mouse over an empty slot on another entity (affects electric/water/industrial)
2 Years Ago
Added a counter on the filter screen to show the number of filters and the maximum Fixed item search field leaving results on when the search field is cleared
2 Years Ago
Slightly increased height of space check when ziplines are created, should make them more likely to avoid obstacles like terrain and seek alternate routes (0.5->0.75)
2 Years Ago
PFX scene backup Finally fixed that tracer-1 and sparks-1 mipmap glitch by simply not having it repeat on Y.
2 Years Ago
Adjust physics sweep radius for zipline obstacle detection to more closely match the player dismount capsule sweep, prevents zipline from travelling into a space it thinks is valid but the player dismount will reject and kill the player Added an extra pre dismount check to the zipline, if it fails move the zipline player back slightly before attempting the dismount
2 Years Ago
Merge from main
2 Years Ago
EngineUI
2 Years Ago
Removed unused sound components of BaseHelicopter
2 Years Ago
Fixed ground FX assignment on ch47.entity
2 Years Ago
Don't constantly call stop or play on helicopter ground FX
2 Years Ago
Merge from watercatcher_perf_improvements
2 Years Ago
Better fix for catcher detecting if inventory of target liquid container is full
2 Years Ago
Dynamic light improvements for backblast
2 Years Ago
Spawn distribution system setup for a multi rocket pod. Scene backup & minor file tweaks.
2 Years Ago
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2 Years Ago
Rocket & impact WIP
2 Years Ago
Cherry picked transparency UV channel selection (cs73689, cs73797)
2 Years Ago
Fixed std-cloth fuzz forcing entire material to dielectric; now only forced when fuzz mask > 0
2 Years Ago
Fixed metallic std-cloth breaking lowest shaderLOD in viewmodel; applied same fix to other shaders, just in case
2 Years Ago
blink controller uses skinset initial eye position
2 Years Ago
cave_large_hard S2P
2 Years Ago
added cliff prefabs around the timber mine entrance of cave_large_hard to help procmap cope, cope, cope
2 Years Ago
updated prevent movement collider on cliff_medium_sloped_L
2 Years Ago
Adding missing lock around EACServer tick
2 Years Ago
stables_b S2P
2 Years Ago
fixed incorrect setup on scrap_searchlight_static
2 Years Ago
small oilrig S2P
2 Years Ago
Fixed small oilrig source pipes not going into the seabed Added a proper collider for it as it still relied on a LOD mesh
2 Years Ago
Nuclear silo scene cleanup and progress
2 Years Ago
Merge from main
2 Years Ago
merge from main
2 Years Ago
merge from spectate_ulong_fix
2 Years Ago
Some final tweaks, added direct light shadow raygen for perf testing
2 Years Ago
More EACServer lock experiments