reporust_rebootcancel

126,813 Commits over 4,109 Days - 1.29cph!

2 Years Ago
remove now unnecessary unparent code
2 Years Ago
NRE fix. Parenting change.
2 Years Ago
Updated Electric Furnce mesh so IO point is on the side of furnace rather than the back.
2 Years Ago
small refactor
2 Years Ago
Restore crosshair weapon rack info after merge
2 Years Ago
merge from main
2 Years Ago
Merge from industrial
2 Years Ago
Fixed some passthrough issues with conveyors Protocol++
2 Years Ago
Merge from industrial
2 Years Ago
Log cleanup
2 Years Ago
Fixed some pipe prevent building volumes lingering after a connection has been removed
2 Years Ago
Shrink industrial icon on crosshair when looking at an industrial slot (was overlapping some text)
2 Years Ago
Pool the industrial pipe prevent building volume
2 Years Ago
Added two new slots to the locker, each slot corresponds to a different partition in the locker
2 Years Ago
Merge Main -> PhysicsLayerRevamp
2 Years Ago
Merge from industrial
2 Years Ago
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2 Years Ago
Revert kayak and rowboat prefabs for now while I work out what corrupted them in the vehicle_clip_vehicle merge
2 Years Ago
Fixed up shovel bass note assignments (finished the work started in MIDI_fix). Handle null NoteSounds.
2 Years Ago
Fixed conveyor not properly processing items that don't stack
2 Years Ago
Merge vehicle_clip_vehicle -> Main
2 Years Ago
Don't allow industrial pipes to pass through walls Pipes are still allowed to pass through closed doors
2 Years Ago
Mere MIDI_fix -> Main
2 Years Ago
Fixed autoturret colliders being on Default layer instead of Deployed
2 Years Ago
Fixed missing ceiling in water treatment plant pigeon nest collider
2 Years Ago
Manifest update
2 Years Ago
Merge from industrial
3 Years Ago
Stab hits
3 Years Ago
Release upload files
3 Years Ago
Merge from main
3 Years Ago
Fixed broken material order on room pieces
3 Years Ago
Nuclear silo dressing progress
3 Years Ago
New pipe and electric cable pieces
3 Years Ago
Added missing shadow proxies to a few meshes
3 Years Ago
Blunt variants. Naming consistencies. Improved mag drop concept file for later.
3 Years Ago
merge from rust_metrics
3 Years Ago
Merge from main
3 Years Ago
Applied changes from code review
3 Years Ago
Add flush_anlytics command & codegen
3 Years Ago
- remove logging monuments - flatten server info object into fields - set encryption to -1 when null - trim whitespace from cpu name - refactor (and maybe fix) std_dev of frametime - store average frametime in seconds rather than ms
3 Years Ago
quick temporary hacky test of applying pivot
3 Years Ago
Merge from water5
3 Years Ago
Merge from boat_b
3 Years Ago
Set up correction forces on Rhib and Rowboat. Clean up.
3 Years Ago
merge from rust_metrics
3 Years Ago
Reapply removed #if CLIENT
3 Years Ago
Applied #if to disable all of gameplay analytics code to be safe
3 Years Ago
- cleanup - manifest can disable server analytics & set it disabled on server by default
3 Years Ago
Region out gameplay analytics
3 Years Ago
More progress, fixes, auto create render center offset in setup tool.