reporust_rebootcancel

121,599 Commits over 4,048 Days - 1.25cph!

3 Years Ago
Merge from genetic_vending
3 Years Ago
Server compile fix
3 Years Ago
Fixed instantMove causing rotation issues in some situations
3 Years Ago
Fixed too-small entity bounds on the locomotive
3 Years Ago
Fixed newly spawned trains checking SpaceIsClear at their spawned position, rather than the position that they snap to on the tracks. Prevents stacking trains in one spot, which became possible with the newly extended maximum spawn distance
3 Years Ago
Line endings (formatting only)
3 Years Ago
Made trains less fiddly to spawn on tracks. Look 15m out instead of 5m
3 Years Ago
Fix hopper ore animating and changing material when emptying fuel (regression)
3 Years Ago
Adjusted locomotive driver eye pos to better match the new sitting position
3 Years Ago
Limit sale amount of plant clones to prevent purchasing unadvertised genes (eg. red berry clone stack a has genetic XYZx2 and red berry clone stack b has genetic ZYYx3, the maximum purchase in one transaction will be the stack size of the clone that is advertised in the vending UI)
3 Years Ago
Manifest update
3 Years Ago
Molotov cocktail viewmodel sounds
3 Years Ago
Merge from nexus
3 Years Ago
Hopefully fix island billboards spawning too close for real this time
3 Years Ago
Temporarily disabled the emissive on the molotov cloth mesh fire scroller, since it shouldn't be ignited by default
3 Years Ago
Replaced the old cringe molotov ground fire placeholder with a new marginally better but still cringy ground fire placeholder, god bless.
3 Years Ago
Temp files
3 Years Ago
Merge Main -> Trainyard Update Note: This merge had an evil twin conflict on the coaling_tower_fuel_tank folder, caused by 72,896. There was nothing in the folder on Main except for some subfolders, so I've used the version from this branch.
3 Years Ago
missing file
3 Years Ago
Flashbang sounds and deafening
3 Years Ago
Moved molotov fx temp files into a new subfolder to declutter /effects
3 Years Ago
Fixed "Unloading while shunting a workcart under it, breaks the vacuum/unloading"
3 Years Ago
Molotov ground progress backup
3 Years Ago
Set up locomotive driver in new seating position
3 Years Ago
Fixed items not going into slots Fixed error when opening non-furnace
3 Years Ago
Fixed locomotive not saving
3 Years Ago
Once the wagon is empty, it's useless, so destroy it after it's emptied completely, but with a few minutes of corpseSeconds time, so it's really more like the decay speeds up a lot. Allow fixcars to bring them back to life.
3 Years Ago
Fixed trains being mountable when not on the platform (due to platform trigger removed on client - TriggerParent has an IServerComponent tag
3 Years Ago
Fix duplicate inbound/outbound zones
3 Years Ago
disabled crafting of molotov/flashbang added molotov worldmodel
3 Years Ago
icons, description, models
3 Years Ago
shatter sounds
3 Years Ago
flashbang,viewmodel update
3 Years Ago
1st pass flashbang.viewmodel
3 Years Ago
fixed molotov appearing as grenade
3 Years Ago
Replaced another heater in airfield with a proper variant Fixed shadow issues in the airfield office building
3 Years Ago
Slight offset gymnastics to shift the point light away from its particle.
3 Years Ago
FB boom emission issue fix 2/2
3 Years Ago
Tweaked some LOD distances and LOD materials in harbors to make transitions less jarring
3 Years Ago
Disable commands on client: monuments, rendermap, renderlabs, rendertunnels
3 Years Ago
bang fx fixes 1/2
3 Years Ago
cleaned up flashbang code added tinnitus effect
3 Years Ago
127.8% more flashy flashbang
3 Years Ago
Fixed prefabs
3 Years Ago
Never run asset warmup in the background on PCs with 16GB of RAM or less Ignore assetWarmup = true if warmupConcurrency is <= 1 (pointless combination)
3 Years Ago
Merge from flash
3 Years Ago
Tidy up and bug fixes
3 Years Ago
Merge from nexus
3 Years Ago
Merge from main
3 Years Ago
Disable "g" map Disable respawn map