userandererandrecancel

12,290 Commits over 3,653 Days - 0.14cph!

8 Years Ago
StabilityEntity protobuf
8 Years Ago
SphereEntity protobuf reference
8 Years Ago
SphereEntity protobuf
8 Years Ago
Added RUST-462 Fixed RUST-471 (presumably)
8 Years Ago
Bed fixes
8 Years Ago
NRE fixes
8 Years Ago
Disabled projectile penetration on players (for better damage predictability, related to 12922)
8 Years Ago
Fixed issue that could force LOD0 to always be visible
8 Years Ago
Dummy LODBatch script (to fix warnings without messing with Vince's changes)
8 Years Ago
Fixed error spam on connect
8 Years Ago
Merge from uber-batching
8 Years Ago
Compile fixes (CLIENT / SERVER)
8 Years Ago
Merge from main
8 Years Ago
Automatic batch splitting when vertex count limit is reached
8 Years Ago
MeshCull plays nice with batching
8 Years Ago
Batched mesh readonly fix
8 Years Ago
Skip LODs that use multiple submeshes (for now)
8 Years Ago
Include mesh upload time in load balancing considerations
8 Years Ago
Scripts can declare that they handle batching (IBatchingHandler)
8 Years Ago
Retired LODBatch (use RendererBatch)
8 Years Ago
Generic deployable prefabs
8 Years Ago
Barricade prefabs
8 Years Ago
Building deployable prefabs
8 Years Ago
Merge from main
8 Years Ago
Building core prefabs
8 Years Ago
Fixes
8 Years Ago
Baseline
8 Years Ago
Merge from main, yo!
8 Years Ago
SpeedTree parameter updates for 5.3
8 Years Ago
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
8 Years Ago
Fixed test cave messing up CraggyIsland
8 Years Ago
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
8 Years Ago
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8 Years Ago
Fix for roadside decor sometimes spawning too close to each other
8 Years Ago
Manifest
8 Years Ago
Removed Xmas event from default event schedule Reorganized event schedule (now prefab based)
8 Years Ago
Rain forces more fog and clouds Rain tends to be more intense when it happens Atmosphere fog reduces view distance more intensely
8 Years Ago
Don't spawn grass on the cliffside topology
8 Years Ago
Fix for occasional floaty decor objects
8 Years Ago
Removing legacy water shaders, see if that works
8 Years Ago
Added OpenGLCore to Windows build settings (for asset bundles on the build server)
8 Years Ago
Manifest
8 Years Ago
Sleeping bag exploit fixes
8 Years Ago
Forgotten file
8 Years Ago
Merge from procgen11.1 Network++ Save++
8 Years Ago
Splat adjustment of roads and rivers also use editor padding / fade parameters
8 Years Ago
Merge from main
8 Years Ago
Empty folder remove
8 Years Ago
Prefab scene updates
8 Years Ago
Allow attaching roofs to the bottom of other roofs again