userandererandrecancel

12,290 Commits over 3,653 Days - 0.14cph!

8 Years Ago
Fixed lantern stacking / hiding
8 Years Ago
Fixed the 2 keylock meshes being registered with two LODGroups / no LODGroups (cc Helk)
8 Years Ago
Fixed RUST-293 (foundation steps cannot be placed in some situations)
8 Years Ago
Foundation placement check fix in tight spots
8 Years Ago
Don't batch wooden shutters (because they can move)
8 Years Ago
Spawn the building block skin immediately if stability is still pending
8 Years Ago
Deployer / Planner check AntiHack system before allowing placement
8 Years Ago
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8 Years Ago
Shader, asset and prefab warmup convars are client-only, saved
8 Years Ago
Ladder LOD fix
8 Years Ago
Powerlines correctly prevent building
8 Years Ago
Wiggling my way around some building exploits
8 Years Ago
Subtracting shelves layer change (see RUST-283)
8 Years Ago
Dungeon terrain carving fixes
8 Years Ago
Move
8 Years Ago
Underwater particle effect script
8 Years Ago
Changed splatmap resolution bias
8 Years Ago
Fixed terrain alpha issues around sewer entrances
8 Years Ago
Prototype: Dynamic ambient light and sky reflection intensity for indoor / outdoor environments
8 Years Ago
Fixed insane plant growth in shallow lakes
8 Years Ago
Triangle foundation exploit fix
8 Years Ago
AntiHack debuglevel is 2 in the editor
8 Years Ago
By default, allow admins to use their noclip cheat even on antihack userlevel 2
8 Years Ago
Foundation step exploit fix
8 Years Ago
Roofs are more expensive and have less health
8 Years Ago
Merge from procgen11
8 Years Ago
Merge from procgen11
8 Years Ago
Merge from main
8 Years Ago
Various building exploit fixes
8 Years Ago
Manifest
8 Years Ago
Save++ Network++
8 Years Ago
Merge from main
8 Years Ago
Fixed missing bushes when playing in the editor
8 Years Ago
Ore node spawn tweaks
8 Years Ago
Some missing monument topology for powerplant, trainyawrd, water treatmant plant and radtown 3
8 Years Ago
Merge from main
8 Years Ago
Static resource deposists contain crude oil
8 Years Ago
Trainyard and water treatment plant prefab scene tweaks
8 Years Ago
Static pumpjacks for powerplant, trainyard and water treatment plant
8 Years Ago
Static pumpjack prefab
8 Years Ago
Sphere tank and warehouse topology textures
8 Years Ago
Monument prefab scene updates (more padding + increased fade distance)
8 Years Ago
Monument terrain adjustment fadeout is noise modulated for more natural transitions
8 Years Ago
Monument texture data ignores outermost texture pixels because Unity terrain painting forces those to zero
8 Years Ago
Slightly better river-ocean transition
8 Years Ago
More rock params from HapisIsland
8 Years Ago
Don't spawn field rocks on prefab mountains
8 Years Ago
Forest splat tweak
8 Years Ago
Folder
8 Years Ago
Removed shitty cliffside decor