255,150 Commits over 3,990 Days - 2.66cph!
Add navmesh bodytype override
During edit time (in editor) we change the type of dynamic physics bodys to static.
However, for the navmesh generation we need to ignore this change and use the bodytype that will actually be used at game time.
We can use this override to set the bodytype that should be used during navmesh generation.
Bury empty player corpses with a shovel to place a grave, pay respects at grave to view player name, killer name, born and death dates and times and the name of the player who laid them to rest.
Some changes to time sync. Seems to fix Facepunch/sbox-issues#6865 locally. Needs re-test.
more cleanup, profiling, and some micro optim
Fixed all the mount grenade prefabs, resolve usp bodygroups
Another couple of error fixes
adjusted strap for improvised shield
Sort gamemodes correctly, disabled some modes for now
Fix GetPlayer not always working
Include some more data in login response
Smoke grenade / rocket WIP.
cherry pick carve radius change
dropped carve radius for testing
Should have sorted crosshair nre
Modal system, hand-hold the player through lobby list
chicken coup model
blockout with temp uv's
Replaced annoying button hover sounds with less annoying ones
Service update
Save/load avatar to/from the cloud
fixed some floating rock at arctic base
Started looking into fixing prefab variable action graphs
Will finish after hackweek
Pass avatar down with login result, if found
fixed glitchy pump pipes on small oilrig
updated tutorial island cliffs, rock formations for new style
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Leaderboard backup, run #
15341
Added a bunch of coloured wood panel tiled cube prefabs for map makers/modders.
https://files.facepunch.com/paddy/20241112/woodpanel_tiledcubes_preview.jpg
Merge from localcoord-blend-layer
Human Bodygroup adjustments - Clothing fixes
Cleanup async code
Properly reinitialize agents after navmesh is completely generated.
Remove some Gizmo.Scopes
Limit aim to 8 directions, apply a bit of movement velocity to fired bullets
https://files.facepunch.com/CarsonKompon/2024/November/11_18-47-DeadlyZebrafinch.mp4
Camera smoothing so you don't get motion sick when moving your mouse quickly
Make pickup drops a little less exaggerated
Made screen shake much more subtle
Update shadows/collisions so that shadows are the true collision indicator
Dispose of leftover objects when changing floors
Fix bullet_woom_man_2 prefab
Fix Projectiles executing in editor in situations when they shouldnt
more enemies
Merge branch 'main' of sbox-roomlite
Fix misaligned room
Remove logs
Fixed Networked Item Pickups
Fix networked projectile rotation
Fix BulletGenerators having Shadows
Fix BulletGenerator Networking
Fix deleted tiles being shown in debug draw
Version the native tile data so we can discard outdated tile updates
Fix item networking
Skeleton Key Fix?
Bullet Shadows + ShadowOverride on Entity