193,202 Commits over 4,049 Days - 1.99cph!

11 Years Ago
hammer lods!
11 Years Ago
d3d9 compiler didn't like this all being in one line
11 Years Ago
Seal assets.
11 Years Ago
Tidied up the HEM class. Theres a with face creation though!
11 Years Ago
Removed ClearFirstFrame (didn't seem to work anymore + bug is fixed by rendering space as a solid black texture at day)
11 Years Ago
Time of Day update to 2.2.1 prerelease 3
11 Years Ago
[ultimate_soldier] improved gunshot-wall collisions
11 Years Ago
[ultimate_soldier] improved gunshot-wall collisions
bot
11 Years Ago
Windows Build 145
11 Years Ago
[ultimate_soldier] bullet casings
11 Years Ago
[ultimate_soldier] bullet casings
11 Years Ago
Sync with Git
11 Years Ago
Some touchups.
11 Years Ago
This should make jenkins happy.
11 Years Ago
Start of new GroupAsset and GroupController
11 Years Ago
[ultimate_soldier] enemies dont spawn in walls
11 Years Ago
[ultimate_soldier] enemies dont spawn in walls
11 Years Ago
[ultimate_soldier] impact flashes, better wall-gunshot hit detection
11 Years Ago
[ultimate_soldier] impact flashes, better wall-gunshot hit detection
11 Years Ago
[ultimate_soldier] wall debris
11 Years Ago
[ultimate_soldier] wall debris
11 Years Ago
[ultimate_soldier] minor tweaks
11 Years Ago
[ultimate_soldier] minor tweaks
11 Years Ago
Seal rig and some placeholder anims.
11 Years Ago
11 Years Ago
bot
11 Years Ago
LinuxDS Build 142
bot
11 Years Ago
Linux Build 233
bot
11 Years Ago
OSX Build 231
bot
11 Years Ago
Windows Build 144
11 Years Ago
* Fixed 3 NPC kill achievement not working * Updated launcher icon * Fixed Entity:SetCustomCollisionCheck and Entity:SetShouldServerRagdoll not being able to reset their values
11 Years Ago
vm_spear ( wood / stone ) prefabs
11 Years Ago
tweaked some of the spear animations; added the sound fx for the spear
11 Years Ago
[ultimate_soldier] trying to get bodies to not cover walls
11 Years Ago
[ultimate_soldier] trying to get bodies to not cover walls
11 Years Ago
Icons for the different types of .asset we have should make it easier to work with.
11 Years Ago
[ultimate_soldier] prevent shooting through walls
11 Years Ago
[ultimate_soldier] prevent shooting through walls
11 Years Ago
[ultimate_soldier] changed tilemap structure, blood depth
11 Years Ago
[ultimate_soldier] changed tilemap structure, blood depth
11 Years Ago
Did some cleanup.
11 Years Ago
New Unit Asset Settings system implemented. New group settings not yet implemented, and controllers for spawning not yet using these, but good to get it in. Also including the code for the previous failed attempt.
11 Years Ago
[ultimate_soldier] carpets
11 Years Ago
[ultimate_soldier] carpets
11 Years Ago
[ultimate_soldier] gunshots stop when hitting walls
11 Years Ago
[ultimate_soldier] gunshots stop when hitting walls
11 Years Ago
[ultimate_soldier] walls block soldiers
11 Years Ago
[ultimate_soldier] walls block soldiers
11 Years Ago
Scene updates
11 Years Ago
Seals