200,543 Commits over 4,140 Days - 2.02cph!
ChatHandler
GameCmdHandler
More serialization conversion
Switched SSAO back to gbuffer normals; fix for liney vm occlusion and over-darken vegetation
Reverted Flare cost reduction
Removed Flare from compound vending machine
Only one player can use recycler at once fix
Fixed prediction errors caused by using Player.SetHull(Ducked).
RequestMMFHandler
RequestCancelMMFHandler
AcceptMMFHandler
DeclineMMFHandler
rebuilt male_facial_hairstyle_04 with new vertex colour, morphs and skinning
Fixed NRE in WearableSlot.Unit_OnSetView (broke gender select in tribe create https://gfycat.com/ImmenseSmartDiamondbackrattlesnake)
refactored message handler stuff so there's only ever one client ID lookup done not one per message handler
SettlementView draws disc meshes to represent its size/territory
Settlements debug panel, global config
Settlement leader API & persistence boilerplate
libs build in correct order
Effects component destruction no longer removes effects, just clears and resets the pool to deal
Fixed NRE in UnitView when quitting from tribe create
Disabled camera parallax while spinning unit view in tribe create
Converted health, added a updateserialzation method
Name input fields on tribe create, unit customisation and settlement creation all use consistent validation/content types and do not allow empty strings
Merge from main (final, hopefully)
Fixed errors when quitting from tribe create
Fixed tribe race choice not changing available hair colors
Clamped camera parallax on menu scene
Fixed NRE in progression/research widget
Fix sound modulation application stomping distant volumes the first frame a sound is played
Slightly moved chillzone decal to prevent z-flickering / disabled shadow casting on the decal
Compound out of bounds fixes
Settlement size/territory display while building (using highlighter system for now)
Fixed terrain decals being badly aligned to terrain on some maps
Selective AI module evaluation can be toggled via debug
Cheat commands prefixed with cheat.
Updated shaders to 2018.1
Fixed compile errors on some old SF shaders
Fixed shaders fetching DXT5nm packed w/ other data
Merged in IHV srgb import fixes
Fixed/updated motion vectors
Rebaked terrain atlas
Fixed potential NRE in color grading effect editor
More 2018.1 shader updates; fixes shadow related shaders errors when using torch
Touched relevant shaders
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NPC turrets no longer allow any other type of NPC close to the Compound, other than Scientists.
refactored base shit out of ServerMsgHandler to a MsgHandler base class so I can use it for a ClientMsgHandler.
Namespace'd all the new server msg handlers to ServerSide
Small hostility check optimization for Scientists.
NPC turrets no longer target animals (just annoying).
Add to stockpile interaction command generator ignores worn items
Moved various crafting order API to Unit.Crafter
Unit.Crafter component handles activity generation for failure to find required items
update tier0, builds down to engine
ClientMsgHandler
ClientConnectionIDHandler
JoinedMatchmakingHandler
ReceivedMMFDeclinedHandler
ReceivedMMFRequestHandler