240,581 Commits over 3,867 Days - 2.59cph!

10 Months Ago
Merge in legacy_shelter
10 Months Ago
Possible fix for shelter error on build.
10 Months Ago
Convar comment typo fix Fix MapView not resizing it's team positions array and not showing all of the team markers
10 Months Ago
merge from b_shotgun
10 Months Ago
merge from legacy_shelter
10 Months Ago
Add a response with the current state when running ToggleSpectateTeamInfo
10 Months Ago
Update izabu and add my changes
10 Months Ago
Merge main -> ServerSideRagdolls
10 Months Ago
depthresolve uses min of all msaa samples
10 Months Ago
3p smg - eject shell fx - added firing anim & added to animator
10 Months Ago
merge from main
10 Months Ago
Cherry picked relevant changesets from /main/texture-memory-review (cleaning up)
10 Months Ago
Cherry picked relevant changesets from /main/shader-memory-review (cleaning up)
10 Months Ago
Added support texture tools
10 Months Ago
Disabled alpha channel on RGBA textures not using it and changed compression to normal (saved ~82MB)
10 Months Ago
added left ik target to mace entity and edited 2handed melee anims
10 Months Ago
Implemented decay onto the shelter
10 Months Ago
Revert "Nuke unused vote_controller stuff from gmod" Causes network incompatibility
10 Months Ago
Merged in main
10 Months Ago
m4 3p - updated anims to reduce stock clipping into the body
10 Months Ago
merge from fix_oil_rig_restart_radiation
10 Months Ago
Readonly ref for Wrapped structs. Store Identity on MemberDescription. virtual method for generating identity hash, override it for MethodDescription... store global lookup for member idents. Add TypeLibrary.GetMemberByIdent. Clear members for types when assembly removed
10 Months Ago
Fixed SkinnedModelRenderer bugs when multiple on same GameObject
10 Months Ago
No need for TypeIdentity to be sent now, use TypeLibrary.GetMemberByIdent for global lookup
10 Months Ago
S2P on oil rigs
10 Months Ago
Allow entities with the `DisableSaving` component (acts as a tag) & `EnableSaving == false` to respawn every single restart Change entities that are part of radiation alarm in oil rig & small oil to respawn each restart
10 Months Ago
Pass engine version how web expects it when searching for packages
10 Months Ago
EngineVersion greater or equal to
10 Months Ago
Added typeparam docs for T in WrappedPropertySet/Get and WrappedMethod
10 Months Ago
Typo
10 Months Ago
Unused params
10 Months Ago
Sent TypeIdentity in StaticRpcMsg as well to get rid of that other bs
10 Months Ago
Don't stomp specified engine:version
10 Months Ago
Update to use MethodIdentity and new CodeGen callback format
10 Months Ago
Add TypeDescription.GetMethodByIdent, fix array param types not matching from codegen + methoddescription hash
10 Months Ago
More panel related clean ups Removed DHScrollBar:Value() and DVScrollBar:Value() Doing the unthinkable. Both functions just returned nil, so probably no addon uses it. Cleanups + Fix DListBox selection
10 Months Ago
Joint scene name + description
10 Months Ago
Up Engine API version
10 Months Ago
Joints grab body from keyframe collider if all else fails Joints test scene https://files.facepunch.com/layla/1b0511b1/sbox.2023.12.05.13.20.39.mp4
10 Months Ago
Fix api break
10 Months Ago
10 Months Ago
player update, exported 2handed melee anim set and populated sword override controller with the new anims, also set holster position and mace holding position on the mace entity
10 Months Ago
Fix sound scene description
10 Months Ago
Remove r_depth_prepass option, we should always be doing it as part of forward+ Depth class uses the pre-resolved depth chain from the prepass instead of trying to sample an MSAA buffer, which was never working on certain MSAA levels and would've required a combo and loads of extra bullshit to do.
10 Months Ago
Grabber uses new SmoothMove Cleanup
10 Months Ago
Rotation.SmoothDamp is static Add SmoothMove.SmoothMove which takes a transform, does rotation too Cleanup failed experiment
10 Months Ago
m4 fixes - set vm anims to use spas12 avatar, updated dryfire anim, setup dryfire sounds
10 Months Ago
Second attempt. Fixed NRE on server load due to horse ragdoll having no head bone
10 Months Ago
Fixed NRE on server load due to horse ragdoll having no head bone
10 Months Ago
MethodDescription.Identity built from return type, name, params but not fully qualified rn as hard to correlate with results from ITypeSymbol in codegen Add support for codegen to pass methodidentity in struct, and split typename from methodname and add IsStatic as well to help differentiate properly