240,747 Commits over 3,867 Days - 2.59cph!

11 Months Ago
Joined/Disconnected callbacks in GameNetworkSystem Simple JsonMessage handling
11 Months Ago
Fix GameObject/Component references not filling in disabled objects
11 Months Ago
merge from main
11 Months Ago
merge from helicopter_parachute_fix
11 Months Ago
merge from BlackjackDealerFix
11 Months Ago
merge from Fix analytics NRE that occured on startup
11 Months Ago
Latest compiled shaders
11 Months Ago
merge from main
11 Months Ago
merge from HABPush
11 Months Ago
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11 Months Ago
merge from base_decor_dlc
11 Months Ago
merge from main
11 Months Ago
Fix flex shorthand not catching length for basis
11 Months Ago
Add support for `white-space: pre-line` Collapses whitespace but preserves linebreaks
11 Months Ago
Leaderboard backup, run #7133
11 Months Ago
Horse breed lineup poster
11 Months Ago
Unsaved/backups
11 Months Ago
Fix analytics NRE that occured on startup
11 Months Ago
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11 Months Ago
Scene prefab backups
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Proto, Protocol, Manifest
11 Months Ago
Merge main -> RagdollRewrite2
11 Months Ago
Merge main -> RagdollsOnVehicles
11 Months Ago
Merge main -> RagdollsOnVehicles2
11 Months Ago
Fixed electrical switches not calculating passthrough power correctly when the power is changed via switch on/off inputs
11 Months Ago
Desk mesh to model
11 Months Ago
Citizen: updated WalkFast_N
11 Months Ago
Fixed Blackjack game stalling if a non-primary player left the game early in a round
11 Months Ago
Move the top storage adaptor slot on the tool cupboard closer to the center so that the input slot isn't blocked when a TC is placed flush with the wall
11 Months Ago
Remove debug flex log
11 Months Ago
Table, Door and Planter Metal Details Material (WIP) Start turning mesh into models + collision set up + material groups
11 Months Ago
Adjusted weight on the remaining weapons, using the same 2/3 rule
11 Months Ago
Weapon world model mass pass. Setting them to roughly 2/3 of their real-life mass (most things in Rust are lighter than they really would be)
11 Months Ago
cherrypicking 89486
11 Months Ago
Temporarily force disable DLSS due to error spam
11 Months Ago
Make it easier to select addons in the Addons list (Pull Request) Reduce Panel:DrawTextEntryText type checking Causes issues with existing addons Add custom icons for tree nodes in spawnmenu categories (Pull Req) Added GM:CanCreateUndo hook (Pull Request) Added new CRecipientFilter functions CRecipientFilter.AddPlayers( table or filter ) CRecipientFilter.RemovePlayers( table or filter ) CRecipientFilter.RemoveMismatchedPlayers( table or filter ) Add "Bone" field for Entity:GetAttachment
11 Months Ago
Clip intersecting geometry properly in directional AO, fixes intersecting ao geometry being draw white with negative division Pass transforms to aoproxy updater instead of figuring them out in the function itself, add GetTransformTable to get all transforms from a sceneobject for that
11 Months Ago
added cardboard_trim 1 + 2 + blend https://files.facepunch.com/jason/1b0211b1/opera_RuHSxebfY9.png
11 Months Ago
Loose Jumper reskins - Football Goalie Jumper
11 Months Ago
Don't destroy PVS if it's also used in another SceneWorld
11 Months Ago
Render Tool ~ Added check to ensure sky instance exists before applying scene preview Removed labels to give more space to GameObject list Prevent game objects from being selected without a main camera Added option to pull in disabled objects to cache
11 Months Ago
Nah that wasn't it + it already does this further down
11 Months Ago
Fix crash when clearing SceneMap worlds, we were setting PVS to nullptr instead of the default pvs
11 Months Ago
Re-add vendor info to TrackedDevice for `vr_info` debug command
11 Months Ago
lr300 override controller updates
11 Months Ago
Add custom icons for tree nodes in some spawnmenu categories (#2001) * Added list for sent category custom icons in spawnmenu * Added list for npc category custom icons in spawnmenu * Added list for vehicle category custom icons in spawnmenu * Added list for weapon category custom icons in spawnmenu
11 Months Ago
Scene serialize/deserialize Network instance launcher Added SceneNetworkSystem Create networking.scene
11 Months Ago
VR input system supports device roles (i.e. left hand, right elbow, waist, chest), uses newer IVRInput system (paths etc.)