240,749 Commits over 3,867 Days - 2.59cph!
Scene serialize/deserialize
Network instance launcher
Added SceneNetworkSystem
Create networking.scene
VR input system supports device roles (i.e. left hand, right elbow, waist, chest), uses newer IVRInput system (paths etc.)
Add GameNetworkSystem
Snapshot transport
Update plywood_trim_01_color.tga
plywood trim update
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Add CanCreateUndo hook (#1685)
Fixed wanted poster description.
Add SceneParticles.SetNamedValue( string name, Vector3 value )
Make it easier to click on addons in the Addons list (#2018)
* Click to check
* Add listener only to the Description
Remove extra spacing
Add removed spacing
* Move click handler to the workshopicon
cherrypicking
89480 - Mirrors removed from decor DLC due to performance concerns
Mirrors removed from decor DLC due to performance concerns
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Update shader build github workflow
Fixed broken cardboard boxes in the second tunnel entrance
Fix out of bounds write in tiled_light_builder_cs causing nasty undefined behaviour
Tiled lighting branches properly, ideally this should be matured enough to not need to be toggled as it's vital to high perf
ComponentTypeSelector: add "New (x) Component..." option that creates component from query
ByteStream tweaks
Put unit test project downloads in .source2
Application.IsUnitTest is true during unit tests
Basic, unoptimized message splitting
Reduce steam networking debug output
Collect game assemblies on join
Old envmap code
Fix cubemaps always using 1 extra cubemap they shouldn't be (need shader rebuild)
Before: https://files.facepunch.com/matt/1b0211b1/sbox_ZJY2zoiVoF.png
After: https://files.facepunch.com/matt/1b0211b1/sbox_Gvuv88s1oY.png
convolve_environment_map.shader - optimized compile + vk shader
fear gaze upgrade
fear armor change
freeze armor change
merge from base_decor_DLC
Revert "Clamp panel scroll so you can't hyperscroll into oblivion"
This reverts commit ae00da50dc4754cfcae051e09e621346f06c8343.
This broke inversed axis scrolling, incorrect fix
Gather required packages & menu packages from server's game
Whitespace collapses by default & switch white-space to enum
Leaderboard backup, run #7109
Removed custom modal help UI editor
Can now have tutorial modal prompts with less than 3 stages
Add button to spawn group to convert all child entities to spawn points, used this to convert the remaining static tutorial prefabs into spawn groups
Possible hack to make weather.ocean_scale 0 during tutorial to stop excessive wave heights
Submit a VRTextureWithPose_t to compositor
Merge main -> RagdollsOnVehicles2
Fixed water pistol viewmodel sometimes not playing it's fire animation
Fixed LiquidWeapon class using string based invokes and switched animator string based parameter lookups to hashes
Fixed soft fade hiding some particles reflecting on mirror (e.g. smoke grenade)
Fixed reverse fresnel opacity hiding some particles reflecting on mirror
List all skins as unique vending machine items
Update medium mirror description
Fixed mirror camera background color
Made the large, small and standing versions of the mirror skins of the medium mirror
Renamed the medium mirror to just "Frontier Mirror"
Changes various uses of OnDrawGizmos to OnDrawGizmosSelected, where it seemed appropriate
Mirror fog now follows ambient multiplier
Enabled mirror base pass for mirror reflecting mirror case
Set many of our OnDrawGizmosSelected methods to only show if the GameObject is selected directly, and not just a child. Fixes AmbientLightLOD giant green circle spam etc.