240,749 Commits over 3,867 Days - 2.59cph!

11 Months Ago
Mirror shadow optimizations: low res shadow map, skip unused passes
11 Months Ago
Fixed world items not getting skins applied
11 Months Ago
Hopefully fix "Look rotation viewing vector is zero" log spam due to invalid industrial pipe placement
11 Months Ago
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11 Months Ago
Fixed chopper fire distance issues Fixed some autospawn floaters Ores use respawners instead of being one-shot Lighthouse collides Rebaked terrain
11 Months Ago
Fix suggested variable nodes when dragging from an output
11 Months Ago
self-dmg aoe upgrade fire dmg stack upgrade replace fear icons self-dmg healthpack upgrade healthpack max hp upgrade shuffle upgrade
11 Months Ago
Fix clientside NRE when trying to connect a pending wire with one side missing
11 Months Ago
Fix rockingchair2 world model overriding the collider
11 Months Ago
Use rocking chair LOD3 instead of LOD0 for world model. Remove two unused collider model files.
11 Months Ago
merge from main
11 Months Ago
merge from base_decor_dlc
11 Months Ago
Switched around small and large hunting trophy crafting costs
11 Months Ago
merge form main
11 Months Ago
merge from fix_wire_reconnect_nre
11 Months Ago
Fixed variable verification with nop nodes
11 Months Ago
11 Months Ago
Fix potential NREs in `WireTool.RequestClear()`
11 Months Ago
New Outfit Piece! - Loose Jumper LODs and skinning adjustments coming asap
11 Months Ago
merge from main
11 Months Ago
merge from base_decor_DLC
11 Months Ago
Fix repair bench only playing repair sound within 1s of eachother instead of skipping sounds within 1s of eachother
11 Months Ago
Fixed expression nodes always evaluating all operands
11 Months Ago
11 Months Ago
Update readme with designer UI
11 Months Ago
Re-add some VR native submit code, looks like it got removed by mistake
11 Months Ago
legacy bow - initial prefab work
11 Months Ago
Readded draw frustums to
11 Months Ago
Fixed CPU overhead introduced by occlusion culling mirror workaround/passthrough
11 Months Ago
Set rocking chair view model collider meshes
11 Months Ago
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11 Months Ago
exported wip jump animations and edited player animation controller
11 Months Ago
Engine unit tests (disabled) Remove unused Prepare for -joinlocal Handshake json messaging Create NamedPipeTest.cs Fixes
11 Months Ago
Fix wiretool trying to resume a wire after clearing it and reholstering wire tool Fix wiretool not resuming a direct connection with 0 extra points between it
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
merge form main
11 Months Ago
merge from base_decor_DLC
11 Months Ago
Merge from main
11 Months Ago
Effect
11 Months Ago
Added mirror far clip plane / cull bounds with max 25m (by default) and distance fog to hide distance cutoff
11 Months Ago
Item creation tweaks
11 Months Ago
Material blend preview cube
11 Months Ago
Variable validation fixes
11 Months Ago
Prevented mirrors from being placed over one another
11 Months Ago
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11 Months Ago
VR anchor component Tracked pose component cleanup
11 Months Ago
Disable HL2's sneak attack code for non hostile NPCs Also disable sneak attacks when ignore players is set, or ai is disabled Make duplicator actually spawn the correct NPC It was spawning them by entity class, luckily all of the base ones are present in the "NPC" list, now it spawns them by their actual original name in the "NPC" list.
11 Months Ago
prepatch codegen and phrases checks
11 Months Ago
Chair now responds to rocket launchers