198,677 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Delete some unused panel types from the build process Also restored nav_generate progress dialog Match behavior of SteamID functions for bots clientside to server Error no halt when player.CreateNextBot would crash This happens when trying to run the function too early. Make Player:SteamID64 and Player:AccountID never return no value AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now Merge Pull Requests * Dark mode for loading screen depending on system theme for x64 * Added DHScrollBar * Added more NPCs categorized as hostile and friendly towards players * Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64' Add DHScrollBar to vgui_base.lua Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty Make Entity.InitializeAsClientEntity do nothing and error no halt when used I don't think anyone uses it anyway, as it is very crash prone. Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere Clamp physics forces phys_torque applies Add "Color Lit Per Particle" particle initializer, update "Color Random" new fields for "Color Random" - tint blend mode, light amplification amount, output field game.IsDedicated is now shared steamworks.GetList days parameter is functional again For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending". Apply a hack to render.RenderView to render using VIEW_MONITOR Instead of VIEW_MAIN Update TTT Entity.IsMarkedForDeletion checks Entity.Remove queue Update .gitignore Merge pull requests * Added SANDBOX:ContextMenuShowTool hook * Added Global.ScreenScaleH( height ) * Added table, num = table.Pack( ... ) * Added table = table.Flip( table ) Duplicator saves and restores sub materials by default Merged Pull Requests Added math.CubicBezier Added math.QuadraticBezier Minor code adjustments to toolgun, no functional change Add missing TF2 map icons Fix CreateParticleSystemNoEntity crashing when particle are removed Change "Bad map" disconnect message to something more useful
1 Year Ago
small backpack .item changes
1 Year Ago
convex roof corners fix
1 Year Ago
Added small backpack skinned model/prefab
1 Year Ago
merge form main
1 Year Ago
merge from weapon_racks - DLC
1 Year Ago
network++
1 Year Ago
Allow rotation of weapon rack stand
1 Year Ago
Weapon rack pass - crafting, icons, HP, protection, desc, name, no longer appears in loot tables, volumes and sockets
1 Year Ago
merge from main
1 Year Ago
Got the double-layer model interaction when using the skin viewer in the item store working correctly
1 Year Ago
Merge Main -> SkinViewer
1 Year Ago
Updated minicopter and scrap heli repair sounds
1 Year Ago
Fixed gunner UI showing up for the driver
1 Year Ago
Add zipper sound when dropping backpack Allow empty backpacks inside normal inventory & chests
1 Year Ago
Merge Main -> Attack Helicopter. Now with a merge that doesn't even crash Unity!
1 Year Ago
Add blue backpack icon the backpack item (instead of saddle bag placeholder)
1 Year Ago
Add backpack button to drop backpack on the '~' key (backquote) Must hold button for >0.5s Change backpack to resizable loot panel (from generic) Change test backpack size to 24
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Cherrypick 85726 (water NRE in editor)
1 Year Ago
Don't UpdateRenderTarget when the editor is paused (throws NREs)
1 Year Ago
Reimplement inventory slot for backpack
1 Year Ago
Fix CreateParticleSystemNoEntity crashing when particle are removed Change "Bad map" disconnect message to something more useful
1 Year Ago
merge from main
1 Year Ago
Fixed "Missile Silo computer station kills you on mount"
1 Year Ago
merge from main
1 Year Ago
merge from campfire_tugboat_visual_fix
1 Year Ago
merge from VehicleC4Fix2
1 Year Ago
merge from water_component_stacking
1 Year Ago
Change backpack container to a dedicated slot for the backpack instead of the contents of the backpack
1 Year Ago
Merge from hackweek_backpacks -> hackweek_backpacks_2
1 Year Ago
Merge from airpatch_media
1 Year Ago
Codegen, manigest, vm rebuild
1 Year Ago
Removed skin viewer UI canvas and interaction stuff. No longer relevant now that it's sent to a rendertexture on separate overlay UI that's always on top
1 Year Ago
Fixing problems with closing the viewer in the item store + other stuff
1 Year Ago
Fixed the fallback positioning code
1 Year Ago
Camera layer fix
1 Year Ago
Merge from airpatch_media
1 Year Ago
Cleaned up PropRenderer merge
1 Year Ago
Merge Main -> Hackweek-SkinViewer
1 Year Ago
Added suitcase models
1 Year Ago
Rocket over-distance FX
1 Year Ago
merge from experimental
1 Year Ago
merge form main
1 Year Ago
Increase stacksizes of water electric components to normalize with increases when durability was removed Water pump 1 -> 3 Water purifier 1 -> 3 Fluid switch 1 -> 5
1 Year Ago
Animated rig thing for making moving projectile FX.
1 Year Ago
merge from main
1 Year Ago
merge from industrial_lights_material_fix
1 Year Ago
merge from emoji_<_fix