userandererandrecancel
5 Years Ago
Scene2Prefab (updated satellite dish prefab)
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5 Years Ago
Tweaked topology dilation destination masks
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5 Years Ago
Replaced hill noise with a nicer-looking, more noisy variant
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5 Years Ago
Fixed possible warning in tangent calculation when aligning decor
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5 Years Ago
Added more descriptive procedural component loading statuses
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5 Years Ago
Merge from main
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5 Years Ago
Made standard refraction shader blending physically correct (alpha only affects diffuse)
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5 Years Ago
Fixed various cases where the river mesh could overlap itself
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5 Years Ago
Time of Day update to 3.0.2 Set the ingame date to the the current date when starting a server (only date, not time)
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5 Years Ago
Removed some debug remote logging that never happens
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5 Years Ago
Added crystals to spawning Tweaked crystal materials and prefab settings
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5 Years Ago
Unified tree mesh and decor modifiers
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5 Years Ago
Merge from main
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5 Years Ago
Merge from main
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5 Years Ago
Added basic refraction shader Setup crystal prefabs Made spawn handler preserve any prefab rotation
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5 Years Ago
Added refresh to tree mesh script context menu Added offset to tree mesh Added timings to all prefab refresh options
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5 Years Ago
Cliff tweaks
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5 Years Ago
Merge from main
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5 Years Ago
Time of Day update to 3.0.1f2
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5 Years Ago
Updated some image effect shader syntax
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5 Years Ago
Merge from main
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5 Years Ago
Time of Day update to 3.0.1 Added aerial density and fog color to climate blending
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5 Years Ago
Merge from main
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5 Years Ago
Tweaked DecorComponent seed handling Tweaked cliffs Improved randomness of SeedRandom.Sign
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5 Years Ago
Changed rock material adjustments from Start to Awake
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5 Years Ago
Made all per-object decor randomizations fully modular
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5 Years Ago
Experimenting with a new rock tinting technique (for smooth biome transitions)
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5 Years Ago
Cliff tweaks
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5 Years Ago
Updated riverside and roadside spawn filters
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5 Years Ago
Moar waterside rawks
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5 Years Ago
Prefab updates
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5 Years Ago
Path / bridge tweaks and fixes
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5 Years Ago
Reduced minimum distance between two rad towns
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5 Years Ago
Fixed the cause of a metric ton of road network generation weirdness Only generate roads of a certain length, discard super short ones
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5 Years Ago
Added cliff prototypes Added three static decor placement types (white noise, value noise and uniform)
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5 Years Ago
Only generate rivers of a certain length, discard super short ones
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5 Years Ago
Reduced maximum allowed path slope from 35 degrees to 30 degrees
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5 Years Ago
Merge from main
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5 Years Ago
Temporary fix for players spawning at world origin with some seeds
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5 Years Ago
Merge from main
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5 Years Ago
Workaround for "group < 0x7fff" spam on load inside the editor
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5 Years Ago
Refactored static decor placement (now uses noise octaves instead of shitty blob clustering) Tweaked lake and island shape
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5 Years Ago
Properly separated ocean and lake topologies Fixed players sometimes spawning next to lakes Fixed lighthouses sometimes spawning on lakes Fixed lakeside decor sometimes spawning next to ocean
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5 Years Ago
Subtracted changeset 6468
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5 Years Ago
Merge from main
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5 Years Ago
Disabled roadside trees (until the roadside topology fix can be merged to main)
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5 Years Ago
Fixed static decor not aligning to normal Made dynamic decor always align to normal by default (can still be overridden per-prefab)
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5 Years Ago
Fixed forestside topology getting incorrectly flagged as roadside topology
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5 Years Ago
Updated game manifest
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5 Years Ago
Added a ton of new decor and some new tree types
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5 Years Ago
Smoothed climate blending over time Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
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5 Years Ago
Shortened world checksum to two segments (way faster and still fairly safe)
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5 Years Ago
Minor iceberg spawn filter fix
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5 Years Ago
Strip Unity / ST tree component from server builds Greatly reduced serverside tree collider counts
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5 Years Ago
Fixed iceberg spawns
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5 Years Ago
Updated all TestLevel bakes
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5 Years Ago
Refactored splat and biome maps to natively support bit masks in their getters Refactored the way terrain colors are sampled to support one color per splat per biome
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5 Years Ago
Updated game manifest
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5 Years Ago
Reorganized some decor folders
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5 Years Ago
Fixed resources spawning on cliffs
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5 Years Ago
Increased min view distance from 50 to 250 to prevent nightvision trickery
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5 Years Ago
Added a generic base class for processed textures Added BlurTexture class (because why not)
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5 Years Ago
Added BlendTexture class that blends two textures together (replaces BlentLUT) Added all functionality of AtmosphericBlend to Climate (blending now uses biomes) Removed AtmosphericBlend and BlendLUT
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5 Years Ago
Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
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5 Years Ago
Removed giant collider from warehouse
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5 Years Ago
Fixed calculated climate temperature being 1/4 of the actual temperature
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5 Years Ago
Assigned proper physics material to trees
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5 Years Ago
Fixed grass spawn filter
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5 Years Ago
Added colliders to bridges (oops)
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5 Years Ago
Rebaked test level biome texture
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5 Years Ago
Fixed biome map texture unpacking
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5 Years Ago
▋▆▊▍ ▅▋▅▄▉▅▊▉
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5 Years Ago
Merge from procgen6
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5 Years Ago
Tweaked monument spawn rules
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5 Years Ago
Removed some unwanted underwater snow
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5 Years Ago
Fixed a warning (unused variable)
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5 Years Ago
Fixed the occasional bridge rotation weirdness
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5 Years Ago
Merge from main
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5 Years Ago
Merge from main
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5 Years Ago
Updated game manifest Protocol++ (network + save)
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5 Years Ago
Tweaked arid forest frequency and size
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5 Years Ago
Merge from main
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5 Years Ago
Tree changes
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5 Years Ago
Tweaked rock prefabs to push them slightly further into the ground
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5 Years Ago
Tweaked bridge prefab to push it slightly further out of the ground
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5 Years Ago
Splat improvements Remove snow from paths
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5 Years Ago
Tweaked the scale range of some river rocks
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5 Years Ago
Made paths and rivers store height values when assembling the point lists Doubled river vertex density Increased maximum river trace distance Some refactoring and cleanup
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5 Years Ago
Allow tilted bridges
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5 Years Ago
Fixed some player spawns being inland
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5 Years Ago
Fixed beachside trees spawning forestside
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5 Years Ago
Added placeholder object to river sources Fixed some decor not properly aligning to normal by default
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5 Years Ago
Prevent rivers from crossing each other
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5 Years Ago
Snow tweaks
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5 Years Ago
River UV tweaks
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5 Years Ago
Splat tweaks
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5 Years Ago
Fixed some spawn rules that broke with changeset 6269
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5 Years Ago
Always remove snow from rivers
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5 Years Ago
Merge from main
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