140,670 Commits over 4,352 Days - 1.35cph!

49 Days Ago
Default buoyancy batching to on.
49 Days Ago
Fix cannon handle spinning with buoyancy.
50 Days Ago
Merge from main
50 Days Ago
Fixed not able to skin space LR back into the default LR
50 Days Ago
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
50 Days Ago
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
50 Days Ago
Applied same logic to eat and clear options
50 Days Ago
Slight reduction
50 Days Ago
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
50 Days Ago
Increase front turret rotate speed by 200 units
50 Days Ago
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50 Days Ago
Refactor Easel LOS checks
50 Days Ago
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50 Days Ago
Shorten time to first LOS check
50 Days Ago
Update to Easel LOS, now checks deployable layer
50 Days Ago
Alias prop_portal_stats_display to prop_dynamic * Fixes Portal 1 having missing elevators Material refcount changes * Fixed Portal 1 energy pellet having missing texture (0 ref count) * Do not precache AR2 ball materials until used, they can now also unload on map change * Do not forcibly precache muzzleflash materials that are not even used Render hook changes * Apply correct rendering matrices for PreDrawHUD and PostDrawHUD, so calling cam.Start2D is no longer necessary. * Move calling of PreDrawHUD slightly later, so it renders in the 2D view, just like PostDrawHUD does. * Moved GM:PostDrawEffects to be called slightly sooner than before, so it is called in the 3D view, not after it, and also is consistently called only when PreDrawEffects is Prevent opening chat with cl_drawhud 0 locking you out of main menu Do not precache some HL1 weapons Prevent gauss gun spewing about out of bounds values
50 Days Ago
set paintable reactive target culling distance to 100 from 35
50 Days Ago
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
50 Days Ago
WIP - script to export UI dropdown, sliders and toggles names, tooltips and values/ranges to be exported and loaded into ADX for more readable grafana/analysis.
50 Days Ago
reduce paintball gun attack/impact volume a little bit
50 Days Ago
merge from artistpack_storepage
50 Days Ago
apartments greybox progress, furnished with some readily available props and deployables for now
50 Days Ago
scene backup
50 Days Ago
compile fix
50 Days Ago
merge from print_speed -> main
50 Days Ago
update easel LOS from shelf
50 Days Ago
Added `printspeed` command to help measuring boat speed
50 Days Ago
Extra LOS checks for easels being blocked by deployables
50 Days Ago
merge from naval_update
50 Days Ago
Merge from boat_dmg
50 Days Ago
More fixes and damage consistency
50 Days Ago
Component Box Ammo - Updated textures, model, materials, misc prefab setup
50 Days Ago
Collider fix for paintable reactive target
50 Days Ago
Fix reactive target being lowered after network range re-enter
50 Days Ago
Added artist pack showcase
50 Days Ago
Merge from main
50 Days Ago
Added sign to kiosk F blockout
50 Days Ago
kiosk B block in. plywood, glass and corrugated metal textures added.
50 Days Ago
Fix compile error
50 Days Ago
Fix issues with paintball overalls not always updating colour on the viewmodel arms
50 Days Ago
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
50 Days Ago
toggle-abble shutters for rentable kiosk F blockout
50 Days Ago
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
50 Days Ago
banner large - fixed layers and physics mats
50 Days Ago
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
50 Days Ago
Added artist pack store page
50 Days Ago
Silly dance anim update
50 Days Ago
Gesture animation updates
50 Days Ago
fix camera not resetting in painting menu
50 Days Ago
Fix rear turret using the wrong forward direction when shooting