249,778 Commits over 3,959 Days - 2.63cph!

49 Days Ago
enabled damage layer on all siege tower materials with detailLayer
49 Days Ago
Timer no longer displays in hub levels UI cleanup Fix dialogue not set errors in intro area
49 Days Ago
Buildfix: added missing namespace qualifier Tests: none, trivial change
49 Days Ago
Stop NRE on clearing feed
49 Days Ago
Get admin panel stats instance properly
49 Days Ago
adding damaged materials for the ram shell
49 Days Ago
Bugfix: resolve location of asset bundles when running standalone perf test - Also symlinking server bundles instead of client, for now Tests: ran the LoadProcTest, no more logs of failing to open bundles
49 Days Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
49 Days Ago
fixed incorrect material definition on battering ram rear door LOD2
49 Days Ago
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49 Days Ago
merge from creativemode_io_text
49 Days Ago
Change facepunch.sandbox test to facepunch.walker
49 Days Ago
Only show the creative mode text when a pending wire is active
49 Days Ago
added ability to alter carve radius while carving with shift+scroll (can also use the convar directly) for quicker large changes and finer control
49 Days Ago
Adjusted finishline Widemode for cameraintro Sort leaderboard correctly Hide items on platform runs Fix missing logo on intro Move to tutorial after intro Move map icons to /ui Update .sboxproj
49 Days Ago
Disable package tests that don't have code archives (garry.testbed, carsonk.voip_roulette)
49 Days Ago
Lets handle package startup errors a bit better, shutdown properly, popup an error
49 Days Ago
icreased grid resolution further
49 Days Ago
Added a creative mode text in the IO hud UI when wiring stuff with creativemode.unlimitedio enabled
49 Days Ago
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49 Days Ago
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49 Days Ago
Added placeholder damage and damage script to catapult
50 Days Ago
Merge: from main Tests: none (big merge, going to fix any issues in follow up commits)
50 Days Ago
Bunch of compile fixes
50 Days Ago
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50 Days Ago
Report build errors
50 Days Ago
Remove rigidbodies from menu-main scene
50 Days Ago
decal component
50 Days Ago
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50 Days Ago
merge from teslacoil_tweaks
50 Days Ago
Reduced tesla coil power usage by increasing their damage so they need less power to kill (35 power -> 25 power)
50 Days Ago
Filter out .dll when downloading packages Compile and load code on package download
50 Days Ago
merge from main
50 Days Ago
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50 Days Ago
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50 Days Ago
Fixed battering ram door wheels culling, set to isDynamic
50 Days Ago
Merge from hackweek_car_radio
50 Days Ago
Rename the radio socket gameobject names to lower case to possibly fix pooling mismatch
50 Days Ago
Partial backport of ISceneObjectDesc::OnSceneObjectVisibleInView Forward+ Decals * Decals get binned by the lightbinner from OnSceneObjectVisibleInView (all lights should start using this callback too) * Tiled culling checks decals within each tiles frustum * Decal::Apply( ... ) is used to mix decal's albedo, normal, etc. into surface
50 Days Ago
fixed entity bounds on ice sculpture
50 Days Ago
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50 Days Ago
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50 Days Ago
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50 Days Ago
meta changes on some collider meshes
50 Days Ago
manifest update
50 Days Ago
Committing walkway changes to switch branch
50 Days Ago
merge from wolf-sound-tweaks
50 Days Ago
Create ssao.scene Delete fluid simulation, this isn't going to work
50 Days Ago
Add nav_blocker tag
50 Days Ago
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