135,774 Commits over 4,444 Days - 1.27cph!

50 Days Ago
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
50 Days Ago
manifest, fixing industrial garage doors not skinning
50 Days Ago
merge from main
50 Days Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
50 Days Ago
merge from batteringramhead_health_fix
50 Days Ago
Fixed battering ram head not showing its health
50 Days Ago
Increase prototype fail chance to 25%
50 Days Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
50 Days Ago
Industrial Storage - final textures, icons
50 Days Ago
Remove mount anchor grounding on mortar
50 Days Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
50 Days Ago
Vanilla and hardcore tech tree placements
50 Days Ago
Fixing player male legs skinning
50 Days Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
50 Days Ago
merge rust_relay_server -> main
50 Days Ago
merge main -> rust_relay_server
50 Days Ago
tweaked relay server restart method
50 Days Ago
Mortar animation and camera updates
50 Days Ago
Merge from workbench_upgrades
50 Days Ago
Upgrade items initial inventory sounds
50 Days Ago
Adding military idle animation set
Rin
50 Days Ago
Initial Mortar Ammo damage pass
50 Days Ago
merge from fields_mismatch_cleanup
50 Days Ago
missing nonserialized attribute
50 Days Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
50 Days Ago
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
50 Days Ago
field dump ignores struct types that aren't serializable (false-positive)
Rin
50 Days Ago
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
50 Days Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
50 Days Ago
exported updated 3p ak47 and rock run anims
50 Days Ago
Merge from main
50 Days Ago
merge rust_relay_server -> main
50 Days Ago
merge main -> rust_relay_server
50 Days Ago
made AttemptRestart a little bit more robust
50 Days Ago
merge from automated_testing
50 Days Ago
Test list
50 Days Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
50 Days Ago
merge main -> rust_relay_server
50 Days Ago
ensure sendThread can start up if disabled from start
50 Days Ago
better property mismatch logging
50 Days Ago
merge from main
50 Days Ago
merge from automated_testing
50 Days Ago
CI testlist
50 Days Ago
Excluded some prefabs from BaseCombatEntity tests Test list
50 Days Ago
Test list
50 Days Ago
Sprinkler tests cleanup and fixes
50 Days Ago
added shell fragmentation texture bc variant, added variant icon updated fragment mortar prefab linking new icon
50 Days Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
50 Days Ago
Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
50 Days Ago
Reapply AnimatorOverrideUpdater Create a new 3p_idle_unarmed_pose - a single frame version of 3p_idle_unarmed Use that on the upper body idle, update all of the overrides accordingly