reporust_rebootcancel

132,998 Commits over 4,293 Days - 1.29cph!

3 Years Ago
Fixed paddle world model collider not being on the root transform Fixed DroppedItem throwing an exception when the collider isn't on the root
3 Years Ago
Fixed incorrect locations for server side fuel pod colliders on scrap transport helicopter, fixes erratic flying behaviour Likely a merge issue
3 Years Ago
Fixed corrupted tugboat prefab
3 Years Ago
Prevent any more deploying on tugboat after it reaches 0HP and enters 'corpse' state
3 Years Ago
Edit to my inventory loadout only
3 Years Ago
The tugboat can now be pushed if it is off, the player isn't standing on it and the player is authed to the boat
3 Years Ago
Regenerate gib shapes, will fix r/w error
3 Years Ago
Fix NativeArray.Add() expanding array size every time Expand RenderData & ComputeBuffer Frustum culling entire grids before rendering to test
3 Years Ago
Fixed NRE in MeleeWeaponInformationPanel.SetupForItem
3 Years Ago
Reapplied AK drip.
3 Years Ago
sitem setups skin approval
3 Years Ago
Prevent delete button from showing on outpost & bandit respawn points in softcore
3 Years Ago
Tweak diver ak cloth parameters
3 Years Ago
merge from save239
3 Years Ago
Add [DisableMultipleComponent] to hook scripts Remove all other CameraHook components in Awake() to fix scenes with 100s of CameraHooks attached the camera
3 Years Ago
Rowboat bow splash FX iteration.
3 Years Ago
Tweaked static tugboat deck vertex color to match the driveable version Rebaked the LOD textures to include the new wooden deck
3 Years Ago
vm diver ak - rig updates, skinning updates, burst cloth and setup updates (still disabled)
3 Years Ago
Update FP.BurstCloth (lerp root bone positions while simulating)
3 Years Ago
Updated "Glass/GlassTransparent" shader to respond to vertex/particle color and opacity
3 Years Ago
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3 Years Ago
Fixed oilrig flames visible through thick fog
3 Years Ago
Pumpjack files update
3 Years Ago
Merge from main
3 Years Ago
codegen - compile fix
3 Years Ago
Fixed underwater sunken barge shader issues on glass
3 Years Ago
merge from save239
3 Years Ago
merge from combat_knife_untie
3 Years Ago
Updated tugboat_props_metallic texture to match changes made to the original variant
3 Years Ago
Removed the two extra CameraUpdateHook components from Main Camera prefab
3 Years Ago
compile fix
3 Years Ago
Lots of fixes make the grid based rendering minimally functional again
3 Years Ago
Added LOD4 for the pumpjack
3 Years Ago
Add `Instancing` namespace Start implementing storing meshes into grids to enforce max render distance & frustum culling effeciently
3 Years Ago
Made monument topo bigger around road node
3 Years Ago
Network++
3 Years Ago
Force lighthouse to be at least 100 meters away from other monuments
3 Years Ago
Manifest
3 Years Ago
Fixed water pump placement issues (stating water too shallow when it wasn't)
3 Years Ago
Updated Vintage Alarm Clock, Vintage Wall Clock and Smoke Detectors to meet feedback
3 Years Ago
Ocean is slightly less transparent when shallow
3 Years Ago
Increased effect of diving mask in deep water
3 Years Ago
Fixed another WaterSystem.Trace NRE on maps that don't have a water system
3 Years Ago
Fixed a gap above lower dack door Tweaked tugboat gibs mesh / split the main body into three parts and reoriented the mesh
3 Years Ago
Added vehicle privilege child entity to tugboat (this is easy to reapply, so give me a shout in case anyone is getting a conflict with their local changes)
3 Years Ago
Vehicle auth system improvements
3 Years Ago
Fixed WaterSystem.Trace NRE on maps that don't have a water system
3 Years Ago
Cherry picked 84175, 84176 => Fixed base UV affected by emission UV; Emission toggle not disabling emission
3 Years Ago
Fixed Emission toggle not actually disabling emission
3 Years Ago
Fixed Base layer UV when Emission uses secondary UV