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127,178 Commits over 4,109 Days - 1.29cph!

5 Years Ago
[D11][Art][#3654] Radtown spotlight rotatation fix
5 Years Ago
PS4 SDK 7.008
5 Years Ago
Steamworks latest
5 Years Ago
[D11] Fixed a ton of z fighting in abandoned cabins/Bandit Camp + Fixed floating wheel
5 Years Ago
Add demo delete confirmation UI prefab
5 Years Ago
Merge from main
5 Years Ago
[D11] Merge with main
5 Years Ago
scaled up dung_pile 175%, tweaked ao to be darker
5 Years Ago
better horse dung pile model and lods
5 Years Ago
[D11] "Fix" to annoying double coroutine thing
5 Years Ago
Fixed exception in ShowDemoBrowserButton if "demos" folder doesn't exist
5 Years Ago
Build time optimizations
5 Years Ago
Logging for spawnitem
5 Years Ago
Cleaned Demo Menu UI
5 Years Ago
[D11] Watch_tower_* mesh optimisations
5 Years Ago
Added netcode protocol to tags Client change network system automatically when trying to join a server Don't try to route steam queries through netcode if not supported (tell steam to use its own port)
5 Years Ago
Fixed NRE in Raknet.Client.Send
5 Years Ago
deleting unused normal maps and subsurface scattering maps
5 Years Ago
Updated some of the vegetation left to the packed foliage shader
5 Years Ago
Add player lookat mode for debug camera Add log for switching target bone for Paddy
5 Years Ago
Refactor demo file writing so that post record data can be saved in header
5 Years Ago
Merge from cinematic_tools
5 Years Ago
Merge from main Added an end of file signifier (-1) before the length of the demo is recorded and early return if we hit that value from the demo reader
5 Years Ago
Damage states
5 Years Ago
Fix Client compile error
5 Years Ago
Fix the igniter not igniting candles
5 Years Ago
Working on engine physics changes. Now able to set top speed, power curve. Still WIP
5 Years Ago
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5 Years Ago
Add composite keybinds so you can do stuff like: bind [leftcontrol+x] kill
5 Years Ago
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5 Years Ago
Another minor edit
5 Years Ago
Fix ClientOnly GameObject positioning on modules
5 Years Ago
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5 Years Ago
skin approval
5 Years Ago
engine audio implementation cleanup
5 Years Ago
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5 Years Ago
[D11] Water Drum LOD + Pipe_c distances tweaked + Airfield Markings texture tweaked
5 Years Ago
[D11] Fixed the Helicopter being set up incorrectly + LOD tweaks to Door_barricade_a and mushrooms + Chairs incorrect rotation
5 Years Ago
[D11][UI] Bug fixes to UI changes
5 Years Ago
[D11] Updated Credits file
5 Years Ago
[D11] Warning as error fix
5 Years Ago
[D11] [UI] Vending Machine Name Localisation Fix.
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Junk and Clutter LOD distances tweaked
5 Years Ago
[D11] Define Fix
5 Years Ago
Pooling and pre allocating the temporary instance list buffers to save memory
5 Years Ago
[D11] Floating Pipe Fix
5 Years Ago
merged from /main/SteamNetworking