reporust_rebootcancel

106,798 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Merged from main
7 Years Ago
launch_site dressing fixes / scene2prefab
7 Years Ago
meta texture re-sizing
7 Years Ago
Ai tweaks
7 Years Ago
merge from dungeon_art_7
7 Years Ago
fixed hotspot bonus sound not appearing where hotspot was destroyed lowered ore hotspot HDR component gathering destroy fraction is also multiplied by the ore minigame (fixes yields too high with lesser tools)
7 Years Ago
pre_merge
7 Years Ago
rolling back the right terrain grass albedo
7 Years Ago
Achievements
7 Years Ago
Unity 5.6.2p4
7 Years Ago
ore nodes: updating paths to new visuals in prefabs
7 Years Ago
Compile fix
7 Years Ago
Fixed terrain atlas grass albedo using wrong texture
7 Years Ago
merge from main
7 Years Ago
Compile fix
7 Years Ago
Unlock sound/effects Limit achievements to official servers Achievement groups
7 Years Ago
launch_site scene2prefab
7 Years Ago
potted plant models/Prefab/Textures
7 Years Ago
note.inv can take a reason Fixed (serverside) SteamStatistics not storing properly Stopped SteamStatistics trying to refresh on error
7 Years Ago
Fixed lift shaft gaps
7 Years Ago
Fixed IOOR bug in NavMesh Grid. Weekend ai experiment.
7 Years Ago
steam.achievements steam.stats
7 Years Ago
Added fake indirect reflection shadowing for pixels receiving primary light shadow
7 Years Ago
Nuked deprecated cginc
7 Years Ago
Fixed rust/std terrain blend shader black detail occlusion
7 Years Ago
Added terrain material reference mini-islands to TestLevel
7 Years Ago
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7 Years Ago
Proper fix for 21895
7 Years Ago
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7 Years Ago
Changed terrain atlas generator to support spec+smooth in the same texture instead of separate Rebuilt terrain albedo and normal atlas + compressed externally to force maximum number of mips Added Petur's adjusted and fixed terrain splat textures + reference materials Renamed all terrain splat textures as _albedo, _normal, _specular and _height for consistency Set all terrain4 material specularity and smoothness params to 1.0 + now default Fixed terrain layer shader outputting incorrect specular values (gamma issue) Nuked unused splats
7 Years Ago
Made lift shafts wider
7 Years Ago
Fixed lift shaft collider
7 Years Ago
Added blockers to the rocket factory to prevent getting stuck
7 Years Ago
Fixed lift shafts in the rocket factory / reenabled lifts / created additional exits for warehouses / fixed computer cabinet rotations
7 Years Ago
More visibility range. Not 100% working as intended yet.
7 Years Ago
Cover point visibility range should help with seeing cover when in environments with irregular shapes.
7 Years Ago
Fixed scientists dipping through the world (missing flag in movement mask)
7 Years Ago
made player always have his gun at the ready pose when crouched / crouchwalking ( 3rd person )
7 Years Ago
another missing ref
7 Years Ago
Missing files.
7 Years Ago
Computer cabinets / final textures / lod/col/prefabs
7 Years Ago
7 Years Ago
launch_site dressing update / scene2prefab
7 Years Ago
telephone models/prefab/textures launch_site cleanup / scene2prefab
7 Years Ago
Test stuff for Diogo
7 Years Ago
ore nre fix
7 Years Ago
Fixed
7 Years Ago
Navmesh grid patches can now be traversed by npcs, albeit a bit awkwardly.
7 Years Ago
Fixed NRE
7 Years Ago
Fixed import settings for spec and smoothness terrain source textures