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127,157 Commits over 4,109 Days - 1.29cph!

6 Years Ago
[D11] + Mining_Quarry_C objects removed/scene to prefab/updated manifest
6 Years Ago
[D11] Disabled ApexSettings check for news
6 Years Ago
[D11] [UI] Sleeping screen now only hides UI text/content when HUD visibility is not Full or Light. (Will still show vignette).
6 Years Ago
[D11] [UI] Sleeping screen no longer shows if hud visibility is not Full or Light.
6 Years Ago
enable instancing on everything fuck it
6 Years Ago
[D11] + Swamp_C Objects removed/Scene to prefab/updated game manifest
6 Years Ago
enable instancing on all hdrp/layeredlit materials
6 Years Ago
enable instancing on all hdrp/layeredlit materials
6 Years Ago
enable instancing on all hdrp/lit materials
6 Years Ago
[D11] [UI] Fixed player corpse info and health bar info not showing/hiding correctly based on HUD visibility settings.
6 Years Ago
Warehouses - baked LOD rework
6 Years Ago
Change to 2 shadow cascades (from 4)
6 Years Ago
[D11] + Bandit Town object removal/scene to prefab/update game manifest and modified prefabs.
6 Years Ago
Rescaled headlerp so default value is 1 (while preserving same behaviour as before) Added headlerp_inertia convar to smoothen the beginning of the head reset motion (default = false = old behaviour)
6 Years Ago
[D11] [UI] Fixed connection indicator hud visibility issue. Updated PS4 platform images.
6 Years Ago
Merge from main
6 Years Ago
Added clothing background overlay icon to locker slots to make it clear which rows can only hold clothing. ItemIcon can now specify a background overlay image for when the slot is empty. Gets hidden when occupied. Updated lootpanel.locker.prefab to use ItemIcon prefab variants.
6 Years Ago
Enabling decals so terrain renders, thanks @unity3d
6 Years Ago
Diesels can be traded for lowgrade at Outpost (Hapis only)
6 Years Ago
[D11] [UI] Fixed Base Stats showing when not on Full or Light hud visibility settings
6 Years Ago
Train crane - baked LOD rework
6 Years Ago
Large industrial prop b LOD4
6 Years Ago
Merge from main
6 Years Ago
[D11] copy the Assets\Content\UI\Menu folder from latest on 2019.1 branch to fix some guid changes caused by a previous merge.
6 Years Ago
HDRP latest (cee12fc973)
6 Years Ago
First run at targeted benchmarks
6 Years Ago
[D11] Fix for lightbar not resetting when torch is broken
6 Years Ago
House ruins - all buildings baked LOD rework Updated compound level
6 Years Ago
Added missing pumpkin textures
6 Years Ago
[D11] [UI] Fixed HUD visibility settings as some elements were missing.
6 Years Ago
Cheaper LODs for modular pipes
6 Years Ago
Merge from main
6 Years Ago
▆▄▌▄▊▋ ▉▉▄▆
6 Years Ago
Removed extra blue key card spawner from large oilrig
6 Years Ago
[D11] + Object removal of Sattellite Dish/Updated Manifest/Scene to prefab
6 Years Ago
minor Hapis fixes
6 Years Ago
LightLOD also turn off HDAdditionalLightData Quality settings tweak
6 Years Ago
[D11] Restored the initial bootstrap splash screen
6 Years Ago
Added Drop Item (single) and Drop Item (stack) to the control binding UI, under the Inventory section. (default unbound)
6 Years Ago
merged from main
6 Years Ago
merge from main
6 Years Ago
Better item definition lookup for weapon name on game over screen
6 Years Ago
merge from map_improvments
6 Years Ago
added keybind to control options UI
6 Years Ago
IsValid check before getting GameObjectRef in LifeInforgraphic
6 Years Ago
Merge from main
6 Years Ago
Show grid on death screen map
6 Years Ago
[D11] Rustworks player snapshot event, every 60 seconds. To deprecate telemetry.log player snapshots.
6 Years Ago
Industrial structures - cooling towers and collapsed bits baked LOD rework
6 Years Ago
Remove reference image