127,157 Commits over 4,109 Days - 1.29cph!
[D11] + Mining_Quarry_C objects removed/scene to prefab/updated manifest
[D11] Disabled ApexSettings check for news
[D11] [UI] Sleeping screen now only hides UI text/content when HUD visibility is not Full or Light. (Will still show vignette).
[D11] [UI] Sleeping screen no longer shows if hud visibility is not Full or Light.
enable instancing on everything fuck it
[D11] + Swamp_C Objects removed/Scene to prefab/updated game manifest
enable instancing on all hdrp/layeredlit materials
enable instancing on all hdrp/layeredlit materials
enable instancing on all hdrp/lit materials
[D11] [UI] Fixed player corpse info and health bar info not showing/hiding correctly based on HUD visibility settings.
Warehouses - baked LOD rework
Change to 2 shadow cascades (from 4)
[D11] + Bandit Town object removal/scene to prefab/update game manifest and modified prefabs.
Rescaled headlerp so default value is 1 (while preserving same behaviour as before)
Added headlerp_inertia convar to smoothen the beginning of the head reset motion (default = false = old behaviour)
[D11] [UI] Fixed connection indicator hud visibility issue. Updated PS4 platform images.
Added clothing background overlay icon to locker slots to make it clear which rows can only hold clothing.
ItemIcon can now specify a background overlay image for when the slot is empty. Gets hidden when occupied.
Updated lootpanel.locker.prefab to use ItemIcon prefab variants.
Enabling decals so terrain renders, thanks @unity3d
Diesels can be traded for lowgrade at Outpost (Hapis only)
[D11] [UI] Fixed Base Stats showing when not on Full or Light hud visibility settings
Train crane - baked LOD rework
Large industrial prop b LOD4
[D11] copy the Assets\Content\UI\Menu folder from latest on 2019.1 branch to fix some guid changes caused by a previous merge.
First run at targeted benchmarks
[D11] Fix for lightbar not resetting when torch is broken
House ruins - all buildings baked LOD rework
Updated compound level
Added missing pumpkin textures
[D11] [UI] Fixed HUD visibility settings as some elements were missing.
Cheaper LODs for modular pipes
Removed extra blue key card spawner from large oilrig
[D11] + Object removal of Sattellite Dish/Updated Manifest/Scene to prefab
LightLOD also turn off HDAdditionalLightData
Quality settings tweak
[D11] Restored the initial bootstrap splash screen
Added Drop Item (single) and Drop Item (stack) to the control binding UI, under the Inventory section. (default unbound)
Better item definition lookup for weapon name on game over screen
merge from map_improvments
added keybind to control options UI
IsValid check before getting GameObjectRef in LifeInforgraphic
Show grid on death screen map
[D11] Rustworks player snapshot event, every 60 seconds. To deprecate telemetry.log player snapshots.
Industrial structures - cooling towers and collapsed bits baked LOD rework